The Dresden Files > DFRPG Resource Collection
Custom Power List
polkaneverdies:
Dang it Sancta, it would have new nice if you posted "feel no pain" before I drew up my character for the grey council game. I am a fan of these shiny new toys you have presented us.
Tsunami:
--- Quote from: Sanctaphrax on October 20, 2011, 03:32:17 AM ---This was originally intended to be a stunt tree, but I think it's more appropriate as a power. Added an extra mild consequence because I felt that the power was a bit weak, and because it seemed fitting.
FEEL NO PAIN [-3]
Description: For some reason, physical injury doesn't even bother you.
Skills Affected: Endurance, Discipline
Effects:
Feel No Pain. You are immune to pain, and suffer no stress from attacks based on upon pain. You automatically succeed at any roll made to endure or ignore your own suffering. More importantly, your physical consequences cannot be tagged or invoked.
No Pain, Just Gain. It takes an excessive amount of punishment to put you down for good. You may take an additional mild physical consequence.
In case it isn't clear, I'm looking for feedback on everything I just posted.
--- End quote ---
Isn't this really just Physical immunity with a Catch of "Only against pain based attacks" +2 against specific, +2 easy to come by, +1 or 2 for knowledge...
resulting in a cost of -3 or maybe -2
plus a beefed up version of the unshakeable stunt (YS:151) applied to Physical consequences instead of mental or social aspects?
Which i would priceat easily -2 Refresh. Since it basically renders consequences useless for you opponent.
that would come out at a cost of -4 or -5.
Also, could you elaborate on what you think of as an "attack based on pain"? It's a bit fuzzy for me.
Otherwise it's an interesting concept. Could be fun to play.
Sanctaphrax:
Heh.
This was originally a three-stunt tree building off of an Unshakeable variant. But it seemed like too much for a stunt tree, so I made it into a power. Then I thought,
"If it's a power, then it should be a bit stronger. Reducing the price to 2 might be too strong, and anyway it'd make the stunts kinda obsolete. So I'll tack on an extra bonus...maybe a mild consequence?"
Then I actually started writing it, and I remembered that I had once written something with Incite Emotion (Pain). This reminded me that immunity to pain might actually have mechanical effects beyond non-invokable consequences, so I added a bit saying that you took no stress from attacks based on pain, etc. I figured that it was enough of a fringe benefit that it wouldn't affect the cost.
If you think it's too much, maybe I'll get rid of the mild consequence. It's really only there as padding anyway.
PS: Torture, certain spells, and some varieties of Incite Emotion would be pain-based attacks. Such attacks are not exactly a common thing in most games.
EDIT: Glad you liked it, polka. "I'd use it" is the highest compliment around. Maybe you could buy Feel No Pain after a milestone or two? Though it's a bit pricey...
KOFFEYKID:
Telekinesis is cool, though I am concerned about it scaling too far damage wise (with a full compliment of strength, I know it would be a high refresh character to have mythic strength on top of it but weapon 10 is intimidating).
Sanctaphrax:
I'm not too worried. A character with Mythic Strength could just pick up a car, and I think that cars are weapon 4 before Strength bonuses.
Which gives results roughly in line with what Evocation can do at the same level.
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