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Silverblaze:

--- Quote from: Sanctaphrax on October 07, 2011, 11:13:39 PM ---Good ideas, not so good mechanics.

Imageless works, but I think it would work better if it simply made all attempts to record your image with a machine fail. If you don't show up on film, you don't show up on film.

And Reflectionless isn't worth another point of Refresh, I think. Fold it into the base power.

Decoy has a great number of issues.

1. "Activation Speed" doesn't mean anything. You may want to explain it a bit more.
2. I don't think it's possible to get the trappings of Supernatural/Mythic Speed without taking Supernatural/Mythic Speed.
3. The power having the same cost but providing more benefit if you have Mythic Speed is bad. If it's worth 3 refresh when it gives +2, then it's unfair for it to give +3.
4. Twin Me and Triple Threat are horribly boring.
5. Twin Me and Triple Threat are prime munchkin-bait.
6. It is unclear how Multiplicity works with zone attacks.
7. Anything giving multiple actions is worrying. I believe that in principle it can work, but that it'd be tough to do right. This might be balanced, but it also might really not be. Have you tested this in play?

--- End quote ---

I agree mostly.  4. and 5. are sort of cool, but covered by Displacement, anotehr custom power I think ?Devonapple? made.

computerking:

--- Quote from: Sanctaphrax on October 07, 2011, 11:13:39 PM ---Good ideas, not so good mechanics.

Imageless works, but I think it would work better if it simply made all attempts to record your image with a machine fail. If you don't show up on film, you don't show up on film.

And Reflectionless isn't worth another point of Refresh, I think. Fold it into the base power.

Decoy has a great number of issues.

1. "Activation Speed" doesn't mean anything. You may want to explain it a bit more.
2. I don't think it's possible to get the trappings of Supernatural/Mythic Speed without taking Supernatural/Mythic Speed.
3. The power having the same cost but providing more benefit if you have Mythic Speed is bad. If it's worth 3 refresh when it gives +2, then it's unfair for it to give +3.
4. Twin Me and Triple Threat are horribly boring.
5. Twin Me and Triple Threat are prime munchkin-bait.
6. It is unclear how Multiplicity works with zone attacks.
7. Anything giving multiple actions is worrying. I believe that in principle it can work, but that it'd be tough to do right. This might be balanced, but it also might really not be. Have you tested this in play?

--- End quote ---

No, this was my attempt to create something that at least looks like  semi-viable multiple attack power. I tried to balance the multiple actions with suitable detriments (losing the Initiative bonus, vulnerability to attacks, and prohibitive cost) And I think requiring the superior or superlative speed powers helped balance it with a heavier cost. A player would have to spend between 9 and 11 refresh total to get the benefit of multiple attacks.

ways and means:
Crimson Eyes of Destruction [-4]
With the help of your crimson eyes of destruction you can destroy people and objects on a conceptual level. You can use your eyes to carry out a mental attack on anyone within range (1 zone default) you roll conviction to attack (will to destroy) vs the enemies conviction (will to live) if the attack is successful you gain +4 stress bonus to damage. Enemies taken out by this power are obliterated leaving nothing behind but gore.   

Sanctaphrax:
Other than the skills used, the lack of maneuvers, and the take-out results, is Crimson Eyes Of Destruction any different from Incite Emotion with all upgrades?

I actually think that the Multiplicity part of that power might well be balanced. But it needs testing.

And the rest of the power can just disappear or get completely rewritten. It's uninteresting and bad.

ways and means:
 
--- Quote from: Sanctaphrax on October 08, 2011, 04:13:03 AM ---Other than the skills used, the lack of maneuvers, and the take-out results, is Crimson Eyes Of Destruction any different from Incite Emotion with all upgrades?

I actually think that the Multiplicity part of that power might well be balanced. But it needs testing.

And the rest of the power can just disappear or get completely rewritten. It's uninteresting and bad.

--- End quote ---

Well other than skills, the maneuvers and the ability to use it on objects not that different but that was mainly out of trying to balance it it could and probably should have an area upgrade and higher damage at a higher refresh.

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