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Fandraen:
Inhuman/Supernatural/Mythic Stoicism; Mental Immunity [-2/-4/-6/-8]

As the corresponding Toughness powers, but applying to the mental stress track and mental damage.

Intended *mostly* for NPC use: Outsiders (because their minds just don't work the same way), powerful fae, very old wizards actually seriously trained in mental defenses, etc. Because a PC with the entire Incite Emotion tree can just blow through your NPCs in one round without something like this, and if it's not human, Lawbreaker isn't going to act as much of a story-based brake.

CMEast:

--- Quote from: Doc Nova on August 02, 2010, 12:12:19 AM ---If I am following your querry correctly, then model it after Way of the Bow under Guns, which enables you to use Guns for bows and Craftsmanship for bows, and provides a +1 damage with bows.  My point is, outline it for a specific weapon category (Swords, Clubs, Axes, Chains, Vacuum cleaners, Hats...although we already had a thread on that one), keep the bonus to +1, and I think you'll be alright.  I don't have my books in front of me to verify this, however.  Gimme a sec to check...yeah, that's pretty much how it's meant to work.  It does say under limited circumstances (their example is their Guns stunt where you're also outnumbered, but if you limited it to a very specific weapon...long sword, instead of just swords, for example...that might cut the mustard...heh...more pun damage).  Alternatively, if you want a bigger boost (+2 with a broad category, for example), you could validate it via the expenditure of a fate point, ala Killing Blow.

--- End quote ---

As has been said a few times on this forum, a disadvantage that isn't a disadvantage isn't worth anything. Limiting the character to only one weapon isn't a disadvantage if he takes it everywhere with him and the only way he'd lose it is if the GM takes his weapon away... which just isn't at all fun. A better version would be something like duellist - 'you get +1 to your attack roll when your opponent has a similar weapon' which limits you to the opponent you fight and is quite flavorful. It doesn't stop you from carrying around a sword, an axe and a knife though :) Or perhaps knife fighter - 'you get +1 to your attack roll whenever your weapon is weapon:1'. This is also flavourful and again, there is a clear disadvantage, you aren't as accurate when you use larger weapons.

Vultur - I like! Simple but effective :)

Fandraen - Well it makes sense but I know it's a controversial subject. It will require a catch, probably an emotional catch like 'fear' or 'lust', something which could actually be abused. I'd also say that it should automatically have the extra catch of 'self-inflicted' so that wizards can't abuse this massively. That does reduce it's utility a lot though.

Mindflayer94:

--- Quote from: CMEast on August 04, 2010, 09:16:22 AM ---I'd also say that it should automatically have the extra catch of 'self-inflicted' so that wizards can't abuse this massively. That does reduce it's utility a lot though.

--- End quote ---

I'm pretty sure in YS it already mentions that no form of mental defenses work against self-inflicted damage (I think its somewhere in the Spellcasting section, but I don't have my books in front of me)

CMEast:
Indeed, hence the 'automatically', I merely meant that this fact shouldn't be overlooked for those that are thinking about taking this power. Still you're right that I didn't make that clear enough so thanks.

Fandraen:
Both good points to be clearer on, thanks. We'd already been taking them into account, but putting them explicitly into the power description is probably wise.

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