The Dresden Files > DFRPG Resource Collection
Custom Power List
Samael:
Pack Instincts strike me as too limited, and not really what I was aiming for with power. The idea behind it is that its for major use of team work and synergy. Even if only two players or a player an relevent NPC share these abilitiies, they can do a whole lot, especially if one is made for support (think stealth gunner or general utility mage) and the other is a heavy hitter. The support starts laying down a whole bunch of aspects like Dodge This! Distracted by Gunfire, and Veils Are Your Worst Enemy and then the partner tags it for heavy damage.
With the second power you can easily justify things like "In Sync" to represent the level of cooperation going on, and pretty soon you are starting to rape the baddies. Part of my inspiration for this power was Ivy and Kincaid in Small Favors, though I doubt they have anything like this.
Sanctaphrax:
Well, I always got the impression that Pack Instincts was made with the same intention. But it isn't the most appealing power, I agree. So I can see why you'd want to pump it up.
PS: Incorrect use of the word "rape". Sort of a pet peeve of mine.
ways and means:
Absorption [-3]: You can feed off the energy of your enemies attacks.
Anytime an Enemy physically hits you in combat (he succeeds his attack roll) you gain a temporary aspect relating to being charged which can be freely tagged once.
Elemental Absorption: [-2]; You can feed off a certain element. (fire, air, earth, spirit, water)
Anytime someone attacks you or you come into contact with your element you can gain a temporary aspect relating to being charged up which you can freely tag once.
Mind Scape Battlefield [-3]: You can drag an opponent stupid enough to look you in the eyes to mental battlefield (after a conviction contest) whilst you are fighting in this mental battlefield both you and your target lie prone. In the mental battlefield you no access to powers that require you body, but can fight with your conviction and discipline rather than fists, weapons and guns. Attacks in the mindscape battlefield do mental stress and if an opponent is taken out this is justification for posession if a person has the power.
ways and means:
Tepesh Mark 1 Battle Frame [-7]
It is a 8ft tall power armour with assorted canons and a 6ft Monofilament Blade built in.
Obvious Item of Power +2
Mythic Toughness [-6]
Catch Internal Damage (poison, radiation etc) [+3]
Mythic Strength [-6]
6ft Monofilament Blade:
Weapons 6 (4+2)
Monofilament Edge [-2] : +2 weapons rating and ignores 2 armour
Gatts:
--- Quote from: ways and means on June 04, 2011, 01:41:23 AM ---Absorption [-3]: You can feed off the energy of your enemies attacks.
Anytime an Enemy physically hits you in combat (he succeeds his attack roll) you gain a temporary aspect relating to being charged which can be freely tagged once.
Elemental Absorption: [-2]; You can feed off a certain element. (fire, air, earth, spirit, water)
Anytime someone attacks you or you come into contact with your element you can gain a temporary aspect relating to being charged up which you can freely tag once.
--- End quote ---
Need some clarification on Absorbion, do you get a free tag every time you're hit? If so, it's pretty good, if not then it seems like a waste of refresh: worse than just spending a single fate point, and would be much better suited to an aspect.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version