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Custom Power List

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Sanctaphrax:
Interesting idea, and interesting comic too.

I think that it would make sense if the eyes had the Diminutive Size power.

Not sure about the emphasis on Discipline.

Convert Eye is just plain weird.

It seems too easy to cast spells through the eye.

What happens when the eye takes a hit?

jadecourtflunky:
I don't want to make the person take that power so the eyes can have it, but they essentially do. For the Discipline, I just figure that the person would concentrate to make them move or spy on people. Convert Eye is based on one of the Lexicon spells from the comic, Ocular Sword. I don't really know why I added it... I'll boost the difficulty for casting spells. What difficulty seems right to you? (+2 or +3 seems about right now that I think about it). I also forgot to mention... if they eye gets hit, the character takes Mental stress. I'll repost it after a reply with the changes.

Belial666:
[-3] There Is No Salvation

There are many powers in the world that make it their business to level the playing field and give inferior creatures a "fair" chance by rewarding their inferiority.
Sometimes though, rejoice, despair, Fate does not care. This is where you come in; removing all external crutches you put all creatures in their rightful place in the world.
Effect: Pay a Fate point. For the duration of the scene, only your actual catch can negate your toughness and recovery powers.

jadecourtflunky:
Ok then... I guess I'll just finish it up now.

Floating Eyes -3
Faraway Eyes: Your eyes can move around a mile away from your position. Your alertness drops by 2 when they are away from you, but you may make investigation, alertness, and lore (third eye) checks wherever your eyes are.
Eyes above me: Whenever your eyes are with you, you get +2 to detecting ambushes and seeing hiding people, along with a +2 bonus to use of the third eye.
Linked to Me: The eyes can be attacked, but evade attacks at Discipline +2. Only physical attacks work on the eyes, and if they land they are treated as mental stress for the owner. They can also be treated as links to their owner, so as to cast "counter-scryings" and make mental attacks against them. Attacks such as Incite Emotion suffer no penalty, but Domination attempts and spells suffer a +2 increase to difficulty.
Flying Eyes: The eyes are treated as if they have wings.
Breath Channel (-1): The eyes are treated as a channel for your Breath Weapon. You can fire it out of either eye. Using it in this manner requires Discipline, not weapons.
Eye Multitasking (-1): You may manipulate the eyes as a supplamental action in combat. You may still only make one attack, whether this be from the eyes or by you.
Any other suggestions? Other add-ons, a different refresh cost...

Sanctaphrax:
There Is No Salvation seems a touch overpriced. Then again, nobody who needs to care will have it.

I've just finished reading Bibliography and now I think I'm ready to comment fully on the power.

Eye Multitasking seems like it should be a basic function of the power.
Breath Channel could be expanded to cover any power.
You'd be better off having the eyes use your normal skills than your Discipline.
The notes about using the eye as a link seem redundant in the light of the rules for eyes taking stress.

I'll post my take on it in a moment.

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