The Dresden Files > DFRPG Resource Collection
Custom Power List
jadecourtflunky:
As I said, it's not a serious power, nor is it suggested for anything other than NPCs. Yes, it is broken though.. I aknowledge that.
Sanctaphrax:
Probably best not to bother with a refresh cost, then.
I've been thinking about accuracy-boosting powers, and I've concluded that making them count as stunts for stacking purposes would solve a lot of my problems. What do people think of that?
jadecourtflunky:
Also, you do still have a mental stress track and a social one. If someone using this power was doing this, the Blackstaff would probably get ahold of him, somehow summon him (true name summoning and thresholds still work too) and simply blow up his mind.
Belial666:
--- Quote ---making them count as stunts for stacking purposes would solve a lot of my problems.
--- End quote ---
I really, really, really don't like it. Why? Two reasons;
1) Speed Powers give a defense bonus. Strength powers do not give an accuracy bonus. To keep things equal, powers (and stunts) that boost accuracy must exist.
2) Defense stunts and powers are currently more effective that accuracy boosters.
3) I'd prefer PCs and NPCs of high refresh having something like accuracy 8-9 with weapon 6-8 rather than accuracy 6 and weapon 12-14 for the same cost. The first one makes for a steady but slightly slower combat. The second makes for combat that only lucky rolls matter.
And yes, a mythically strong guy dual-wielding quarter-ton maces or I-beams or rails in each hand has weapon 12 (6 strength, 4 weapon, 2 dual-wield). It only costs -7 refresh, leaving enough refresh for supernatural toughness. He will only hit at superb but being hit by him would feel like being hit by a locomotive.
ways and means:
The degree of stackability for melee will never compair to the degree of stackability for magic: focus item 1-8 (possible with legendary lore), specialisation 1-8 (ok even with legendary lore this is pushing 50 refresh) + lawbreaker 1-3. A potential +19 to accuracy and 16 to power, when you compare the furthest you can go with melee accuracy +4: +1 for true aim, +1 for blood drinker and +2 for a stunt. You can boost melee weapons rating further up to 13 (+5 for ridiculously oversized weapon say 10ft of Obsidian, +2 for a stunt and +6 for mythic strength) but this still caps out lower than magic which can get weapon rating up to 25 easily (again at legendary levels) significantly higher than melee. Your rule seems to be gimping non-magic as compaired to magic even further. I am not even going to go into what epic level thamturgy can do compared to melee, there is just no point.
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