The Dresden Files > DFRPG Resource Collection

Custom Power List

<< < (67/184) > >>

Samael:
Hrm.

I see your point, but a big part of the power is the thematic part of it, that it protects him from Daemons and hostile Psykers (spellslingers) giving him the edge when going up against the worst the forces of Hell/Chaos have to offer.
If its just a block then it will be overcome fairly easily (as your average spell-slinger can manage something over 6 shifts) which breaks meaning with the fate point expenditure included, making it vastly over price for what it is, while also nerfing the concept as well.

We need a middle ground, and the first thing I am will to set aside is the threshold ability to deny powers to those who cross them (as that is not what I wanted in the first place.).

Any ideas?

Sanctaphrax:
The only real problem (aside from removing powers) is that the threshold adds its full value to defence. If it was just a zone border, it'd be no problem. You can knock the price down to -1, and it'll still be a big advantage. You'd be hard to approach and essentially immune to all but the most excessively powerful ranged attacks.

Not sure that that's what you're after though. It lacks some of the feel of the original.

By the way, would this power work against ordinary spellcasters? How about vampires, or zombies, or dragons, or whatever?

ways and means:
Is this any better, a direct bonus to musical performanance somewhat goes with the aim of the power otherwise I have tried to explain the quasi grapple (as it has no damage options).  

Transcendent Music [-4]
You can play an instrument or sing with a level of skill and power that you can almost make rocks cry and sooth the hearts of the darkest of people.  This skill is usual accompanied by an aspect relating to which particular deal with the devil/fae you made to gain this power.

Superlative Musician: +2 to all performance rolls made with your instrument of choice
Listen to my Song: you can play an instrument so well that all in the area will stop and listen: a zone wide mental grapple (defining zone as range to which people can hear the music clearly) against all actions but listening to the music, made by the rolling performance against the opponents discipline.  

[-2]The Soothing Song: Whilst people are listening to your music they recover from mental consequences on step quicker than usual.
 

Samael:
@Santaphrax - I think your a bit overestimating the value of this power, given what I need to pay just to use it, I mean even with this power a spell caster like Bel's character can take me out in 4-5 hits, and Tsunami's could manage the same with his Mythic Strength and a big enough weapon. Throw mooks at me with Supernatural Strength/Toughness (Those Fire Giants come to mind) and I'll go quickly enough. I mean your GM so I'll do as you say if that is how your going to rule it, but that it my two cents.

Sanctaphrax:
The giants could never hit you. Fantastic Conviction + Superb Endurance gives you 11 defense. It is mathematically impossible for them to hit with attacks at Fantastic.

But from the way you talk about it, it sounds like you mean for it to apply as armour. If so, then go ahead and use it as is.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version