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Custom Power List

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ways and means:
I am wondering would it be crass to use Damage Shield as a model for lightsaber/ magic shield deflection?

Sanctaphrax:
Yeah, Fire Elementals probably need the Mutual Damage Shield upgrade.

Honestly, the game rules are going to create insane situations every once in a while. For example, the current RAW allows you to punch fire elementals and suffer no harm whether you miss or not. The GM is expected to swoop in with compels or creative description at that point.

In situations like that, you might as well just use whatever you would have used if this power doesn't exist. A compel not to attack with Fists seems like the best idea to me.

And it's definitely not crass to use this for attack reflection. What does crass even mean in this context?

Tedronai:

--- Quote from: devonapple on April 12, 2011, 02:37:53 AM ---rule that the porcupine would be just the basic Damage Shield, with a successful Fists check indicating Murphy hit a soft spot?

--- End quote ---

Or just from the right angle

ways and means:


--- Quote from: Sanctaphrax on April 12, 2011, 02:47:45 AM ---Yeah, Fire Elementals probably need the Mutual Damage Shield upgrade.

Honestly, the game rules are going to create insane situations every once in a while. For example, the current RAW allows you to punch fire elementals and suffer no harm whether you miss or not. The GM is expected to swoop in with compels or creative description at that point.

In situations like that, you might as well just use whatever you would have used if this power doesn't exist. A compel not to attack with Fists seems like the best idea to me.

And it's definitely not crass to use this for attack reflection. What does crass even mean in this context?

--- End quote ---

Well using any power to model lightsabers in dresden files could be seen as cocking a snook.

Sanctaphrax:
I wouldn't worry about what people think of your snook if I were you.

Anyway, after talking a bit to Belial666 on the Demons! thread I've got a first draft of the other damaging aura power.

Dangerous Aura [-2]
Description: Standing near you is dangerous.
Musts: Nothing in particular.
Effect:
Dangerous Aura. This power makes a Fair physical attack against Endurance at weapon 0 against each character in your zone each turn. EDIT: Please note that this power can be turned off and does not affect the user.
Extra-Dangerous Aura [-1]. This power makes Great attacks.
Super-Dangerous Aura [-1]. This power makes Fantastic attacks.
Hyper-Dangerous Aura [-1]. This power attacks at weapon 2.
Mental Aura [-1]. This power inflicts mental stress and is resisted with Discipline.

For timing, I'm thinking that this would activate at the end of the attacked character's turn. I'm currently debating whether or not it should affect characters who run through your zone. An upgrade that makes it affect a wider area might be a good idea.

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