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devonapple:

--- Quote from: Sanctaphrax on April 11, 2011, 01:20:22 AM ---The first is one that hurts people who attack you. Like a porcupine. I'm thinking a version of Riposte here, that does not require you to sacrifice an action, does not let you use a weapon, and only works against unarmed attacks. Upgrades would let it work against other things and give it a weapon rating.

--- End quote ---

The effect sounds like a Damage Shield, which in most point-based game systems is an upgrade to an existing melee damage power.

So, for this, I would start with Claws (I'm sorry) and add 1 Refresh to make it reactive (I.e., it does base Claw damage to anyone landing a Fists attack.).

The character could still use the power as a Fists attack. Any upgrades which increase the damage of Claws would apply here. But Might shouldn't add into the damage. Should we consider further additions that allow this Damage Shield to respond to (reasonably determined) Weapons attacks as well

I'm not sure how I would adjudicate increasing the damage based on the incoming attack. FATE combat is so abstract to begin with that it is hard to pick a skill and say definitively "this means an attacker takes more damage." Dealing 2 stress per Fists strike to anyone is going to add up, so it may not be a critical rule.

Sanctaphrax:
Why would you be sorry for starting with Claws?

Anyway, here's what I had in mind for the first power. I'm currently wondering whether to go with this or not in light of the new suggestions.

Damage Shield [-1]
Description: For whatever reason, attacking you isn't safe. Maybe you're covered in spikes, or maybe your body flows with 10 000 volts of electricity.
Musts: Nothing in particular.
Effect:
Damage Shield. Whenever a character makes an unarmed attack against you and misses, they take physical stress equal to the number of shifts by which your defence roll exceeds their attack roll. This might also trigger on some maneuvers, if the GM deems it appropriate.
Conductive Damage Shield [-1]. This power works against against all melee attacks, not just unarmed ones.
Reflective Damage Shield [-1]. (Requires Conductive Damage Shield) This power works against all attacks, not just melee ones.
Dangerous Damage Shield [-1]. This power inflicts two additional stress whenever it triggers.
Lethal Damage Shield [-1]. (Requires Dangerous Damage Shield) This power inflicts a further two additional stress when it triggers.
Mutual Damage Shield [-1]. (Requires Dangerous Damage Shield) This power triggers when you are hit as well as when you are missed. Treat the attacker's threshold shifts as negative shifts for the purposes of calculating this power's damage.

I think it might be a little underpowered.

Bibliophile has the right idea for what I intended for the second power. I'm having trouble deciding on a difficulty for the defence roll.

devonapple:

--- Quote from: Sanctaphrax on April 11, 2011, 07:54:05 PM ---Why would you be sorry for starting with Claws?

--- End quote ---

Claws (and Breath Weapon) occasionally draw criticism when brought up in balance discussions - nothing more.

devonapple:

--- Quote from: Sanctaphrax on April 11, 2011, 07:54:05 PM ---Damage Shield [-1]
Damage Shield. Whenever a character makes an unarmed attack against you and misses, they take physical stress equal to the difference between their attack roll and your defence roll. This might also trigger on some maneuvers, if the GM deems it appropriate.
Mutual Damage Shield [-1]. (Requires Dangerous Damage Shield) This power triggers when you are hit as well as when you are missed. Treat the attacker's threshold shifts as negative shifts for the purposes of calculating this power's damage.

--- End quote ---

I'm conflicted about this. My reasoning would indicate the opposite: that an opponent only gets hurt when it lands a successful strike, and then maybe an upgrade could have it cause damage even on a miss. At the same time, a success should be a success, and the base power means you can still harm the creature protected with Damage Shield - you just don't want to miss.

Tedronai:
Is the combination of Dangerous and Lethal intended to produce an effective weapon:4 or weapon:6 shield?

I suggest clarifying the wording of the base power.  As it stands, a literal reading of the second clause of the first sentence would include the Mutual upgrade, while the first clause precludes it.  Rewording to 'equal to the number of shifts by which your defense roll exceeds their attack roll' would remove this possible confusion.

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