The Dresden Files > DFRPG Resource Collection
Custom Power List
Viatos:
Resonant Emotion [Incite Emotion Upgrade; -1]
Musts: Lasting Emotion
Attacks and blocks made with Incite Emotion gain a +1 bonus, and aspects placed with Incite Emotion maneuvers are automatically sticky.
Heart-String Virtuoso [Incite Emotion Upgrade; -1]
Musts: Resonant Emotion
When tagging an aspect placed with your Incite Emotion power, you gain a +1 bonus, for a total of +3.
Emotional Control [Incite Emotion Upgrade; -1]
Musts: Incite Emotion
You may use Discipline instead of Deceit or Intimidation for your Incite Emotion power, and gain a +1 bonus when doing so.
Blood Magic [Spellcraft; -1]
Musts: The ability to perform evocation
Blood Magic: You may substitute physical stress for mental stress inflicted by your own evocations. When using this power, it's all or nothing; you must choose to take all mental stress as physical stress, or none.
Antimagic Field [Minor Power; -1]
Antimagic Field: Evocation spells cast within your zone inflict one extra mental stress on the caster.
sandchigger:
Ooh, I really like Blood Magic.
BumblingBear:
--- Quote from: sandchigger on April 04, 2011, 03:06:17 PM ---Ooh, I really like Blood Magic.
--- End quote ---
Me too.
However, I think it /could/ be OP for a character with supernatural recovery.
They could go for broke and add 4 shifts of power from 2 minor consequences, plus 4 shifts of power from their moderate consequence, and their stress track to one shot. And of course with inhuman recovery they'd be right as rain by the next scene.
That would probably be a power boost of +11 just to the shifts of power, and that's BEFORE adding the control shifts or any stacked aspects there.
We could be looking at a 50 shift attack.
That's more than most emissary of power wizards can do (even taking a buttload of sponsor debt).... and all for 1 refresh.
BumblingBear:
--- Quote from: Viatos on April 03, 2011, 07:35:36 AM ---
Antimagic Field [Minor Power; -1]
Antimagic Field: Evocation spells cast within your zone inflict one extra mental stress on the caster.
--- End quote ---
I really like this.
I would even make it a passive ability that a PC could turn on, and if they used a round action, I'd let them extend it to one other zone for a mental stress.
If done sneakily enough, they could take out a caster who is going for broke with a huge nuking spell.
bibliophile20:
--- Quote from: BumblingBear on April 04, 2011, 05:57:18 PM ---Me too.
However, I think it /could/ be OP for a character with supernatural recovery.
They could go for broke and add 4 shifts of power from 2 minor consequences, plus 4 shifts of power from their moderate consequence, and their stress track to one shot. And of course with inhuman recovery they'd be right as rain by the next scene.
That would probably be a power boost of +11 just to the shifts of power, and that's BEFORE adding the control shifts or any stacked aspects there.
We could be looking at a 50 shift attack.
That's more than most emissary of power wizards can do (even taking a buttload of sponsor debt).... and all for 1 refresh.
--- End quote ---
Simply note that physical stress and Consequences that have been self-inflicted with Blood Magic cannot be healed with recovery powers and bypass Toughness.
Or, if you want to be nice--the character did, after all, pay for the power--then have the recovery power work, but at the speed and efficacy of the recovery power one rank below what they have. So, for Blood Magic-induced stress and Consequences, Inhuman Recovery would have no effect, Supernatural would work as Inhuman, and Mythic would function as Supernatural.
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