The Dresden Files > DFRPG Resource Collection
Custom Power List
Sanctaphrax:
I like Possess Corpse, although I'm not exactly sure how it works. Anyway, I've got two powers to add to the list. The first is a stunt that crossed the line into power-dom, while the other is an old idea that I just never got around to writing up.
Holy Weaponry [-1]
Description: Your sacred power extends beyond your body to envelop the weapons you wield.
Musts: You must have the Holy Touch power in order to purchase this one.
Effect:
Holy Weaponry. You may apply the effects of Holy Touch to weapons that you wield.
I'm not going to bother with a full writeup of the second power right now. It's called Elemental Command, and it's just Channeling with the ability to specialize without regard for the pyramid instead of focus slots. It's intended for characters that control elements without using magic and for really strong FPs.
If these are broken, then I need to know. Because I've already used the first, and I intend to use the second soonish.
ways and means:
These where powers I was thinking about for a reapers scythe for a scion of Death (disc world style)
-2 Immaterial Edge (+2 weapons rating, this blade ignores the first 2 points of armour and also counts as the catch for ghosts and other disembodied spirits.)
-0 Manifested Blade (As the blade is not truly of the mortal world keeping it in this world requires mental effort, summoning the item for a scene requires a point of mental stress at the end of the scene unless another point of stress is taken the item will disappear until summoned again.)
-2 Spiritual Weapon ( As a weapon designed to sever the soul from the body its blows do more than physical harm, the blade can cause mental stress instead physical stress, anyone taken out this way will die as their soul is separated from their body leaving no signs of physical harm.)
The last power is more questionable, I didn't know how to properly model spiritual damage done to someone’s core being other than through mental stress.
Tedronai:
I'd recommend amending Spiritual Weapon to remove the weapon rating when the scythe is used to deal mental stress
Mental stress is generally considered a more powerful form of attack than physical stress, as it is less commonly resisted (there's no [X] Toughness / Recovery for mental stress and consequences, for instance)
Gatts:
--- Quote from: Tedronai on March 13, 2011, 09:37:55 PM ---I'd recommend amending Spiritual Weapon to remove the weapon rating when the scythe is used to deal mental stress
Mental stress is generally considered a more powerful form of attack than physical stress, as it is less commonly resisted (there's no [X] Toughness / Recovery for mental stress and consequences, for instance)
--- End quote ---
I'm not so sure, compare it to Incite Emotion. He's spending two refresh here, and he still has to attack and hit them. It's much less subtle and less easy to use than that.
ways and means:
--- Quote from: Tedronai on March 13, 2011, 09:37:55 PM ---I'd recommend amending Spiritual Weapon to remove the weapon rating when the scythe is used to deal mental stress
Mental stress is generally considered a more powerful form of attack than physical stress, as it is less commonly resisted (there's no [X] Toughness / Recovery for mental stress and consequences, for instance)
--- End quote ---
I thought about making spiritual weapon a -1 refresh power and removing the weapons rating but thought that for a reapers scythe a 0 weapons rating attack was just not lethal enough. So I decided that for a -2 refresh keeping the weapons rating of the spiritual weapon would not be too broken as long as the strength powers do not affect the mental attack of the scythe.
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