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bibliophile20:

--- Quote from: Ophidimancer on February 20, 2011, 05:36:54 PM ---How would you guys price this power?  It's totally only meant for NPC's, specifically I made this for a "character" that's a pair of twin rat-demons.

Two Bodies - There are two of you acting as one character.  You can shrug off a Taken Out result of "dead" once and only once, unless you can recover from death.  Until this happens, you act at a +1 to all your Skills.

--- End quote ---
I have some ideas for a couple of fun little trappings for this:
I Am Legion: You can take over other people's bodies, adding them to your hive mind. 
Agent Smith: There is no upper limit to the number of bodies you can absorb into your consciousness. 

KOFFEYKID:
An Upgrade to Beast Change

Shapechanger Recovery.[-1] Once per scene, when you change shape from human to beast (or back) you may spend your whole turn and a fate point to take an immediate "free" recovery period equal to an extra scene. This will clear your stress track and mild physical consequences, and possibly larger consequences if you have an ability that lets you heal quickly.

bitterpill:

--- Quote from: KOFFEYKID on March 04, 2011, 02:52:22 AM ---An Upgrade to Beast Change

Shapechanger Recovery.[-1] Once per scene, when you change shape from human to beast (or back) you may spend your whole turn and a fate point to take an immediate "free" recovery period equal to an extra scene. This will clear your stress track and mild physical consequences, and possibly larger consequences if you have an ability that lets you heal quickly.

--- End quote ---

Seems a little potent at the higher levels of recovery we are talking about moving from near death to full health again in one turn. But I suppose if you stipulate it does not stack with the free recovery period of emotional vampire and blood sucker (once per turn not twice) then it is not that bad.

EdgeOfDreams:
This is a power for a psychic/diviner in a game I'm running.  Any thoughts as to it's cost/balance? It's inspired by the Guide My Hand power.

EDIT: Part of my reasoning for writing this up is that I wanted something with more specific game mechanics behind it than Cassandra's Tears, which is pretty darn vague about rules for creating/using visions.

Prophetic Visions [-1]

Bits and Pieces: Once per scene, this character may roll Lore against a target of Good (+3) to make an assessment or declaration regarding the scene or a character in it.  This represents flashes of insight and relevant info being pulled out of the character's otherwise difficult to interpret visions.  For an Assessment, the GM determines what aspect is revealed, while for a Declaration, the player may invent a suitable aspect, so long as the GM and other players approve. These aspects may be tagged/invoked as usual. This ability may not be used repeatedly to assess/declare aspects regarding the same character encountered across multiple scenes.

I've Done This Already: In exchange for a Fate point, this character may roll Lore in place of any other skill, except as an attack in combat.  This represents a vision in which the character sees himself performing the action in the future, so he already knows what to do.

Major Prophecy: The GM has license to give this character a major vision, usually about once per session, describing its contents and possibly asking for a Lore or other roll to interpret it.  These visions tend to reveal one or more important but vague aspects that exist in every scene until the prophecy is fulfilled.  The player is encouraged to remind the GM of this power, as it can provide good plot hooks and potentially compels on the character's reactions to these visions.

Sanctaphrax:
It seems like a little much for -1, but not enough for -2.

It gives you the benefits of Cassandra's Tears without the drawbacks, something like Psychometry, and about half of Guide My Hand. I'd probably juice it up a little to make it worthy of -2.

Also, I'd remove the fixed difficulty of 3 for Bits and Pieces in order to give the GM a touch more freedom. Suggested difficulties are fine, but fixed ones bug me somehow.

Possible upgrades to this power could be the "lucky arrival" part of Guide My Hand or letting I've Done This Already be used for physical attacks.

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