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Custom Power List

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bitterpill:
Shadow Manipulation [-3]
You can manipulate your shadow to become a powerful weapon, Shadow manipulation has range of up three zones away and counts as +2 weapon attack, which can be used as a spray attack. Your shadows attack roll is Discipline or fists and its Might roll is Conviction or Might. It can be used for anything that a normal limb could be used for including Grappling and is also able to ambush your enemies using discipline or fists instead of stealth as its stealth roll. In addition if you possess inhuman strength or greater your shadow gains those benefits as well.

Requires Veil of Shadow -1

The shadows have eyes [-2]
You do not need to see your opponents directly to attack them with your shadow manipulation as long as you are within the three zone radius your shadow can see them for you. Your shadow receives all the benefits of veil of shadows (night vision and +2 to stealth checks); your vision ignores all border penalties as your vision is being relayed to you directly by your shadow.

 

bitterpill:
Symbiosis of Spirit -0 (requires Demonic Co-pilot)
Description: You and the demon possessing you are no longer two separate individuals but are instead a symbiosis of man and demon neither truly one thing nor the other, this requires a apropriate High Concept. You no longer have to take mental stress when acting according to your co-piolot's agenda as it is now your agenda, but any action that actively goes against your co-pilots agenda also threatens your gestalt, when doing so, you must roll Discipline against the result as if you were defending against an attack. Failure to succeed in this roll means you take mental stress and any consequences are chosen by the GM showing the friction between you and your co-pilot.

 

Ophidimancer:
How would you guys price this power?  It's totally only meant for NPC's, specifically I made this for a "character" that's a pair of twin rat-demons.

Two Bodies - There are two of you acting as one character.  You can shrug off a Taken Out result of "dead" once and only once, unless you can recover from death.  Until this happens, you act at a +1 to all your Skills.

Tbora:
+2 or +3

KOFFEYKID:
and Item of Power I made up for My Dark Sunshine

The Quinn Family Blade [-1]
Description: This sword has been in the Quinn family for years, passed down from generation to generation, and only to those of the blood who manifest magical abilities. A cutlass of superb design, the blade fairly hums with magical power.
Musts: You must be a member of the Quinn Family to wield this blade, or kill one of it's members. You must have some form of spellcasting.
Skills Affects: Weapons, Others
Effects:
It's a Sword. Its a sword, first and foremost. Useable in one hand, it has a weapon rating of 3.
Unbreakable. As an Item of power it is unbreakable. The only way it can be broken is to pervert it's purpose.
Discount Already Applied. As an item of power, and one difficult to hide, a +2 rebate has been applied to the powers attached to the blade.
A Warden's Blade This is a warden's blade. The original owner spent her death curse to empower the blade and tie it to her family line. It has the abilities of a warden's blade, and takes up two enchanted item slots as normal.
Upholding the Laws. When wielded against a lawbreaker, roll attacks with this sword with a +2 bonus.
Reserves of Strength. The blade holds a shard of the original wielder's life force, which can be used to empower spells or fortify the mind. The bearer of the blade gains one mild mental consequence.
The Power of Sacrifice. By spilling his own blood, the bearer of this blade may empower his spells. When you take backlash damage from a spell, if you absorb it with a consequence that consequence negates an additional point of stress.

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