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devonapple:

--- Quote from: KOFFEYKID on February 04, 2011, 06:13:01 AM ---Shadow Manipulation [-1]

--- End quote ---

My Tenebromancer looks longingly at this entry.

jadecourtflunky:

--- Quote from: KOFFEYKID on February 04, 2011, 06:13:01 AM ---Shadow Manipulation [-1]
This reminds me of some powers I helped set up for a shadow-user I GMed.
Dark Void -1
Effects: You can increase the shadows within a zone. Add the aspect sticky aspect Increased Shadows, by using discipline. This can be opposed by a counterspell.
Myrrk Void: Your shadow-increasing skills rival the Myrrk itself. Give a +1 to attempts to create shadows, and add the aspect Near-Myyrk alongside Increased Shadows.
Shadow Warp -2
You can travel from shadow to shadow with a distance up to one zone. This requires no roll, but in order to escape into the shadows while being attacked use Athletics. When emerging from the shadows, roll stealth against all nearby enemies' alertness. If you succeed, you gain a relevant aspect. If not running away, you may then make an attack as a supplametal action. (Yes, you can warp into an enemy's shadow).
--- End quote ---

Peteman:
Supernatural Martial Artist
(More a character template, but with some unique stuff.)

Supernatural Martial Arts are a blend of Channeling, Ritual and Shapeshifting, without altering your form. There are a number of unusual restrictions if one wants to use the, though whether this is absolute, or merely a result of the paradigms currently used, is up for question.

Musts:

Channeling (Martial Style: Body) -2
Ritual (Martial Training) -2
Human Form. +1
Martial Form -1 (similar to Beast Form, but does not involve changing into an animal)

Minimum Refresh Cost: -4
High Concept that relates to being a supernatural Martial Artist.
Important Skills: Fists/Weapons, Discipline, Conviction, Lore, Endurance.

Options:
Strength, Speed, and Toughness powers (not Recovery), the Sight. Catches usually revolve around poisons and other types of attacks on the immune system. Human Form may be removed. Channeling may be upgraded to Evocation (with a few caveats), Refinement may be taken, assuming you have access to advanced training techniques (this usually requires an Aspect that aligns you with a certain group or access to training tomes)

Channeling: Supernatural Martial Arts is similar to traditional magic, but it is heavily focused on the body, as opposed to the environment. Blocks with Martial Style effects usually involve using your powers to interpose yourself in the way of the attack (usually sacrificing a Shift to allow you movement within the Zone, or more if outside the zone). Its elements are as such:
Martial Style Body (MSB): The Fundamental Martial Style. Invocations of Body center around enhancing the body, making you hit harder, dodge more effectively, move about the battlefield more effectively, etc. If you are a practitioner of Supernatural Martial Arts, you must take this as your Channeling power, and you must always have at least one Specialization in Martial Style Body.
Martial Style Soul (MSS): Effects that protect the mind from invasion, or imbuing a personally wielded item with one's essence, allowing you to enhance attacks with it. In some cases you can hurl spiritual energy at your opponents, though you have difficultly creating environmental effects that doesn't involve trashing the environment or creating blocks for others unless you physically interpose yourself in the way.
Martial Style Mind Over Matter (MSMOM): Arguably the most powerful of the techniques, but also the hardest to use. It basically functions like all the rest of the Elements combined (Earth, Fire, Wind, Water), but has several restrictions. First: you may not buy it before MSS. Second, your total Specializations bonuses in MSMOM may not exceed the total Specializations in MSB nor MSM (so you may not take a specialization in MSMOM unless you have taken a specialization in MSB and a specialization in MSS). Lastly, Focus items are harder to use. The total bonus to an individual set (Offensive Control, Offensive Power, Defensive Control, Defensive Power) may not exceed either of the Focus Item bonuses to any other set (so you cannot have a +1 bonus to Offensive Control MSMOM, unless you have at least a +1 bonus to Offensive Control MSS and at least a +1 bonus to Offensive Control MSB , nor can you have a +1 bonus to Defensive Power MSMOM, unless you have at least a +1 bonus to Defensive Power MSS and at least a +1 bonus to Defensive Power MSB

Ritual: Martial Training can be used to focus one's inner chi to enhance oneself. You can use it to place aspects on yourself to enhance your offensive and defensive capabilities, or that of a weapon wielded by you, although you can only place effects on yourself that are in line with your Martial Style abilities.

You may design personal Focus Items for the Martial Training and the various Martial Styles, but you may not make Enchanted Items or Potions, nor Focus Items that work for other people. One of the limitations of Supernatural Martial Arts is that it is intensely personal.

One thing to note is that when using certain Supernatural Martial Arts when killing people, you run the risk, but do not necessarily take Lawbreaker stunts. When using effects like Martial Style Body to enhance your fist to the hardness of rock and then bash someone's head in, you can arguably claim that it was your fist that splattered their head like a melon. Arguably.

bitterpill:
The Hidden Voice [-1]
You can speak directly in to the mind of anyone you see as long as you have eye contact with the target and it is capable of thought.

Disembodied Voice [-1]
You may use this power on targets up to one zone away without looking them in the eye.

Thought Mimicing Voice [-2]
You can mimic the a persons internal voice, unless they realise the deceit (empathy roll) there defense against
your social attack defaults to 0.  

bibliophile20:

--- Quote from: bitterpill on February 06, 2011, 09:52:33 PM ---The Hidden Voice [-1]
Description: You can speak directly in to the mind of anyone you see (they don't have to see you), the selected target must then make an empathy roll vs your deceit to realise that these are not thier own thoughts, if they fail this roll then any social attacks via the link count as an ambush and are also upgraded to mental stress as the target believes him/herself to be the source of these thoughts.  

The Language of the mind is the same [-1]
You can this power to communicate with anything sentient that you can see.

--- End quote ---
Okay, sorry, but I'm going to be brutally honest: Broken much?  Incite Emotion--a much less refined version of what you're positing here--starts out at a -1 for a touch range attack.  This version here merely requires line of sight that need not be reciprocal, which is absurd. 

Next, mental thought implantation?  The degree of subtlety that that implies over the crudeness that is Incite Emotion, complete with Thought Inception--the target believes that this is their own thoughts--makes this so ludicrously underpriced as to be absurd, as well as broken as to be unplayable. 

How underpriced?  If I were to emulate this with Sponsored Magic, Thaumaturgy and Refinement I'd be looking somewhere in the range of at least a -7 refresh, probably more like a -10. 

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