McAnally's (The Community Pub) > Author Craft

Pacing of information in a fictional world

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meh:

--- Quote from: svb1972 on June 15, 2010, 04:48:43 PM ---
Two people watching TV are not going to talk about the history of tvs.

--- End quote ---

You have yet to watch TV with me, I notice.

svb1972:

--- Quote from: meh on June 15, 2010, 04:50:35 PM ---You have yet to watch TV with me, I notice.


--- End quote ---

Fine, two NORMAL people.
Better?

Aludra:
Another example of pacing balanced with brand spanking new world is Snow Crash.  You could read the first 15 pages of that for an idea.
Although it doesn't do quite enough explaining in the beginning for people like my dad, but I was ok with it.

You could try putting in a glossary / reference section at the end and keep the pace high. Sort of like an extras section on a movie DVD.

Aakaakaak:

--- Quote from: svb1972 on June 15, 2010, 04:48:43 PM ---
A Captain of a Starship walks onto his new Command and his implants interface with the Ship's computer.  Said ship already has his brain-signature on file, with command level access.  He gets a list of his entire crew.  As he walks onboard from his point of view everyone has a nametag floating over their head, with the option for him to expand with a thought so he can get some information, perhaps even bring up a full Service File on the individual in question, as well as create notes for himself.  That explains the way the implants work so much better, than a long winded explanation that makes no sense for the character to make to himself, or the person next to him.


--- End quote ---

This would be insanely awesome IRL. You'd never forget a person ever again.

the neurovore of Zur-En-Aargh:

--- Quote from: meh on June 15, 2010, 03:56:47 PM ---Explain the counterintuitive stuff. Work your pacing magic for the rest.

--- End quote ---

Well, yes, ideally.  The problem is that "counterintuitive" is in the eye of the beholder.

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