Author Topic: Character Building Help  (Read 11203 times)

Offline Deadmanwalking

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Re: Character Building Help
« Reply #15 on: June 08, 2010, 12:20:55 AM »
Dude, you can casually do most 'necromancy themed' magic with the use of Spirit Evocations and a bit of thematic window-dressing. You can't use an actual 'necromancy' specialization from Thaumaturgy, but so what? You can easily get all the cool death effects without it.

Tbora

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Re: Character Building Help
« Reply #16 on: June 08, 2010, 12:28:24 AM »
Can you show me a kemmlerite, then what your favoring and from there we can see which is most effective.Please build them up equally not with a bias.

Offline John Galt

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Re: Character Building Help
« Reply #17 on: June 08, 2010, 01:01:50 AM »
Dude, you can casually do most 'necromancy themed' magic with the use of Spirit Evocations and a bit of thematic window-dressing. You can't use an actual 'necromancy' specialization from Thaumaturgy, but so what? You can easily get all the cool death effects without it.

Necromancy is a thaumaturgy specialization...  the
example spell is Victor sells heart explosion.  And you wouldn't be nearly as specialized with your way.  You're just a wizard whose decent at summoning spirits and brute force attacks instead of a wizard who is excellent at all death related magics;  aka a necromancer

Offline John Galt

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Re: Character Building Help
« Reply #18 on: June 08, 2010, 01:03:26 AM »
Can you show me a kemmlerite, then what your favoring and from there we can see which is most effective.Please build them up equally not with a bias.

I can in 30 min...on a phone.

Offline KOFFEYKID

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Re: Character Building Help
« Reply #19 on: June 08, 2010, 01:09:32 AM »
Are ys.   That is summoning and binding.  Not necromancy.   Kemmlerites can apply their necromancy bonus to similarly themed magic.  If you wanted to be a focused undead summoner you'd take specializations and lawbreaker in summoning and binding.  Not necromancy.   And with only average power in necromancy you'd be a pretty silly necromancer.  So again... kemmlerites are the only people That are necromancers in the classical sense.

Close, but not exactly.

Necromancy falls under Thematic thaumaturgy, it is able to do anything that other schools of thaumaturgy can, only it must be necromantically flavored.

Examples:
Divination using dead mans eyeballs "See the last moments before death."
Summoning and Binding a spirit into a corpse "W000t, Zombies R Sweet."
Wards using Ghosts as the basis for the defense
Enchanted Items using the Fingerbones of little children
Etcetera.

Offline Belial666

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Re: Character Building Help
« Reply #20 on: June 08, 2010, 01:33:19 AM »
OK, the code did not work.


For the scion of an unnatural power, I'd give Evocation, sponsored magic (probably Hellfire) via an item of power to reflect the investment the Dark Power has in her, and Modular Abilities to reflect various supernatural abilities. If the Scion is human-looking or even mostly human, I'd give human guise or human form.

That way, you can reflect both the magical powers of her heritage, any special gifts and the physical aspects; Remember; angels can do pretty much whatever they want in some limits so modular abilities is a great idea.
« Last Edit: June 08, 2010, 01:53:43 AM by Belial666 »

Tbora

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Re: Character Building Help
« Reply #21 on: June 08, 2010, 01:36:10 AM »
Whats that have to do with anything?

Tbora

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Re: Character Building Help
« Reply #22 on: June 08, 2010, 02:30:42 AM »
Galt are you off your cell?

If so could you show me the two builds?

Tbora

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Re: Character Building Help
« Reply #23 on: June 08, 2010, 03:31:36 AM »
Can you show me a kemmlerite, then what your favoring and from there we can see which is most effective.Please build them up equally not with a bias.

As this was originally meant for you DMW, if you care two could you show me the 2 builds?

Offline KOFFEYKID

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Re: Character Building Help
« Reply #24 on: June 08, 2010, 04:03:06 AM »
A Kemmlerian Necromancer is pretty difficult to play below refresh 11, 12 if your base is a wizard not a sorcerer.

SKILLS
(+5)Conviction, Lore
(+4)Discipline, Athletics
(+3)Alertness, Intimidate
(+2)Guns, Deceit, Rapport
(+1)Presence, Empathy, Fists, Performance

Stress: P OOOO M OOOO S OOO +1 Mild Mental

COST   POWER
 -3      Thaumaturgy
 -3      Evocation
 -2      Lawbreaker (First)
+2      Item of Power (Kemmler's Sacrificial Dagger)
 -2       Kemmlerian Necromancy
 -1       Refinement (Focus Item Slots)

Evocation Specializations:

Spirit (+1 Power)

Thaumaturgy Specializations:

Necromancy (+2 Control, +1 Complexity)

Focus Item Slots:
The Black Cane (Spirit +4 Offensive Power)
Kemmler's Sacrificial Knife (Necromancy +2 Control)

This guy can throw around 10 Shift Necromancy based spirit evocations with ease, 14 Shifts if he decided to take 4 mental stress, burn a fate point and supercharge his evocation. He is using necromancy more in the "I will snuff out your life" kind of way, not the "I will kill you with zombies", though since he has a first lawbreaker already maxed out, you could raise the corpses of say, wolves, as zombies (you'll have to do it thaumaturgy style and use some declarations), and you wont get a lawbreaker for that.
« Last Edit: June 08, 2010, 04:09:04 AM by KOFFEYKID »

Tbora

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Re: Character Building Help
« Reply #25 on: June 08, 2010, 04:13:11 AM »
In the game I'm playing were lax with the lawbreakers, and doesn't he need an item to maintain the beat like a drum?

EDIT: I'm more interested in a master of zombie hoards then I will kill you could you shouldn't me that?
« Last Edit: June 08, 2010, 04:19:42 AM by Tbora »

Offline KOFFEYKID

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Re: Character Building Help
« Reply #26 on: June 08, 2010, 04:16:53 AM »
You dont need an item to maintain a beat, you could snap your fingers, hum a little tune, or tap dance. Any of that would do it, you just need to keep a beat. Hell, you could get some of those belly dancer finger symbols and use that.

For this character I recommend him thumping his walking cane (aka focus item) into the ground to make the beat, since thats a rather pimp way for him to do it.

Lax with lawbreakers how? Do you just not get them? If so this character becomes much more viable, and I'll have to re-stat him for you.

Tbora

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Re: Character Building Help
« Reply #27 on: June 08, 2010, 04:28:57 AM »
In two parts, first is context to the story the other is forcing law breaker on you later.

BY context I mean if a char were to mind rape a kid for no good reason then yeah they they'd get a lawbreaker but if they do the same to a bad guy then its more or less waved.

The second is if they break the law they don't have to take a lawbreaker immediately, instead when they recieve more refresh they MUST take the corresponding LB and they cannot use it on anything else.

So lawbreaking turning this char into an NPC is not an item really.
« Last Edit: June 08, 2010, 04:35:31 AM by Tbora »

Offline John Galt

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Re: Character Building Help
« Reply #28 on: June 08, 2010, 01:18:18 PM »
That item of power would only be +1.  It's a small, concealable dagger.

And there's no real reason to bother with spirt focus items unless they are in defense.  You can throw necromancy at the speed of evocation as a Kemmlerite so just replace "force push" with "death knell" and all of the sudden your just as good at offensive evocation as you are at controlling zombies.

Here's how I'd do it:

Powers:
[-2] Kemmler
[-3] Evocation
[-3] Thaumaturgy
[-1] Lawbreaker (Fifth Law)

Evocation Specializations
(water, spirit, earth) Spirit control +1

Thaumaturgy Specializations
necromancy control +2, necromancy complexity +1 (+3 and +2 when summoning undead)

Skills:
Superb: Conviction, Discipline
Great: Lore, Alertness
Good: Presence, Athletics
Fair: Weapons, Intimidation, Stealth
Average: Guns, Endurance, Deceit, Survival, Resources

Focus Items:
Charred Glaive (necromancy offensive control +2, necromancy offensive complexity +2)

with that you'll have 10 shifts of control and 9 shifts of power when summoning and binding undead, which will basically let you summon them on the fly for the price of a fate point and some stress, if not less.  That way you're more specialized in what you wanted to be specialized in.  You'll also have 9 shifts of control and 8 shifts of power when attacking with necromancy which is kind of ridiculous.  You'll be able to have a weapon 9 rote that costs you two mental stress as long as you tie it to your focus item.  Kind of silly, actually.
« Last Edit: June 08, 2010, 01:57:41 PM by John Galt »

Offline Belial666

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Re: Character Building Help
« Reply #29 on: June 08, 2010, 01:43:51 PM »
How do you get those shifts?

Death Knell someone (supercharging evocation with necromancy)
5 conviction, +1 complexity from necromancy specialisation, +2 item = 8 shifts (lawbreaker is 5th and you aren't trying to ressurect people, only kill them-that's 1st)
5 discipline, +1 spirit control, +2 necromancy complexity, +2 item = 10 attack.

Summon Zombie (using lawbreaker with Thaumaturgy)
5 conviction, +1 complexity from necromancy specialisation, +2 item + 1 Lawbreaker = 9 shifts
5 discipline, +2 necromancy complexity, +2 item, +1 Lawbreaker = 10 shifts

So, it's 8 power 10 attack to kill people, 9 power 10 complexity to summon things. It's still strong but not 12/11 and 13/12.