Skills:Superb: Lore, Weapons,
Great: Athletics, Stealth,
Good: Conviction, Endurance,
Fair: Alertness, Discipline, Intimidation,
Average: Burglary, Empathy, Fists, Presence, Scholarship,
Powers:Living Dead [-1]
Inhuman Speed [-2]
Inhuman Toughness [-2]
Inhuman Recovery [-2]
The Catch is
[+1]
Scythe of Death:
Item of Power [+2] effecting;
Ritual (Ectomancy) [-2]
Refinement (Extra Item Slots) [-2]
True Strike (As the Sword of the Cross power of the same name) [-1]
Total: -9 Refresh
Enchanted Items:Mordite Scythe Blade (Weapon: 10 attack with Weapons, thirteen times per session) [12 Item Slots]
Stress: Mental: OOOO
Physical: OOOO(OO)
Social: OOO
Armor: 1.
Notes:
I'd rule that Inhuman Recovery trumps the "You can't recover from Consequences." part of Living Dead, but others might disagree. If your GM does some modification may be in order.
If you take a +2 Catch instead of +1 you can afford an addition Refresh worth of stuff, I'd get the Weapons Stunt Riposte, personally.