The Dresden Files > DFRPG Resource Collection

various more-obscure mythical creatures

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vultur:

--- Quote from: Papa Gruff on September 16, 2010, 06:12:59 PM ---Nice one vulture!
--- End quote ---



--- Quote ---The catch is probably -3 though, because it should be not to hard to research. By your design it wouldn't be I guess...
--- End quote ---

Really hard to *get* though. Dwarf forged items in Norse myth tend to be things of the gods or very legendary heroes. I got the idea because the only chain that could bind Fenrir was the dwarf-forged Graupnir.


--- Quote ---EDIT: Pack instinct?! These things come in packs?! What the ...!!

--- End quote ---

Well, it's a wolf...

vultur:

--- Quote from: Sanctaphrax on September 16, 2010, 08:49:01 PM ---Would you consider statting up the real Fenrir? He might be at plot device level physically, but he should be interesting in social combat. Remember, the Aesir tricked him into getting chained up.
--- End quote ---

Hmm. I could try, but yeah, his physical aspects are going to be way off the scale; his Strength and Toughness would need to be at least a step beyond Mythic, and Hulking Size only goes up to house-sized; Fenrir is WAY bigger than that.



--- Quote ---Also: the Chimera still needs another box of social stress capacity.

--- End quote ---

True. Fixed.

Sanctaphrax:
Homunculus

Homunculi are miniature humans created through alchemy. They cannot survive exposure to air and so are usually kept inside glass jars or flasks. Their role is similar to that of Bob in the novels: to advise their creator on matters of magic. There are rumors of larger homunculus that can live outside of jars, but these are unproven.

High Concept: Little Man in a Jar
Other Aspects: Can't Survive Outside The Jar, Loremaster's Assistant, Not Always Honest

Skills:
Great (+4): Lore
Good (+3): Scholarship, Deceit
Fair (+2): Empathy, Alertness, Discipline
Average (+1): Presence, Conviction, Rapport, Investigation

Stunts:
Living Library (Lore): A homunculus is treated as an Arcane Library with a rating equal to its Lore skill.
Magical Advisor (Lore): A homunculus can use its Lore skill to complement the Lore skill of another character.
Occultist (Lore): A homunculus gets +1 to Lore for a given field of the Lore skill and a further +1 for a specialty within that field.

Powers:
Dimunitive Size [-1]
Some Homunculi may also have Precognition [-1], which is like Cassandra's tears without the penalty to convincing people that your visions are true.

Stress:
Physical OO
Mental OOO
Social OOO

Total Refresh Cost: -4 or -5

vultur:
Einheri

These beings are heroes carried off by the valkyries and re-embodied after their death by Odin or another deity (Freya is said to also possess an army of einheriar).

High Concept: Fallen Hero Fights Again
Other Aspects: Servitor of Odin [or Freya, etc.]; Training for Ragnarok

Skills:
Fantastic (+6): Weapons
Superb (+5): Alertness, Athletics
Great (+4): Fists, Might, Endurance
Good (+3): Conviction, Discipline, Guns, Presence
Other physical skills default to Fair, others to Mediocre.

Stunts:
Einheri will almost always have several stunts in skills such as Weapons, Endurance, Fists, Might, and the like. This set is merely an example.

No Pain, No Gain (Endurance)
Wall of Death (Weapons)
Way of the Bow (Guns)

Powers:
Inhuman Speed [-2]
Inhuman Strength [-2]
Inhuman Toughness [-2]
Mythic Recovery [-6]

Stress:
Mental OOOO
Physical OOOO(OO), Armor: 1, +1 mild consequence
Social OOOO

Total Refresh Cost: -15

Notes: The average einheri has been battling daily for centuries or more, thus their frighteningly high physical skills. A newly created einheri will have lower skills. Einheri created from more recent warriors may have higher Guns and lower Weapons.

deathwombat:
Don't recovery and toughness require a "catch"?

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