The Dresden Files > DFRPG Resource Collection
various more-obscure mythical creatures
lordoracle:
I agree. Pucks (since depending on mythology/writer, it could be a race of fae and not an individual) believe in living life to the fullest, they should be considered Summer (or Wyld at the very least).
--- Quote from: Diskhotep on June 21, 2010, 04:15:41 AM ---Puck was a servant of King Oberon, though he was not necessarily a satyr (just commonly depicted that way). Given Oberon's connction with Titania, I'd put Puck firmly in Summer's Court.
--- End quote ---
gaelvin:
--- Quote from: Myrddhin on August 07, 2010, 04:44:44 PM ---Given their mythical penchant for wearing iron-shod boots and fighting with iron weapons, that Catch might be rather debatable, but that's just my take.
--- End quote ---
Well, my explanation for my game is that Faeries forge items which appear to be made of iron to the untrained eyes of mortals. In reality, they use faerie metals and alloys. I decided to follow the canon, which seems to be that all beings of Faerie are subject to the Cold Iron Catch, but that's easily changed for individual use.
Any thoughts on the Faerie Item Power?
vultur:
Not an *actual* mythical creature, but definitely myth inspired...
Whelp of Fenrir
Looks like a wolf. Except that it is twice as heavy as the largest grizzly bears, muscled to match, and its teeth look like a saber-tooth tiger's; but *every* tooth in its jaw is that way, not just two.
High Concept: Enormous Wolf of Doom
Other Aspects: Divine Ancestry
Skills:
Superb (+5): Fists
Great (+4): Endurance, Survival
Good (+3): Alertness, Athletics
Fair (+2): Conviction, Intimidation, Might, Presence
Other skills default to Average (physical) or Mediocre (otherwise).
Stunts:
No Pain, No Gain (Endurance): +1 mild physical consequence
Powers:
Claws [-1]
Echoes of the Beast (Wolf) [-1]
Hulking Size [-2]
Pack Instincts [-1]
Supernatural Strength [-4]
Supernatural Toughness [-4]
Inhuman Recovery [-2]
The Catch [+0]: dwarf-forged items
Stress:
Physical OOOOOO(OOOO), Armor:2, +1 mild consequence
Mental OOO
Social OOO
Total Refresh Cost: -15
Notes: A physical powerhouse of nightmarish proportions, with Weapon: 6, Superb skill claws and an immense physical stress track -- though not as fast as a natural wolf. If you face a pack ... pray.
Papa Gruff:
Nice one vulture! That thing is a nightmare and might fit nicely into our campaign.
The catch is probably -3 though, because it should be not to hard to research. By your design it wouldn't be I guess...
EDIT: Pack instinct?! These things come in packs?! What the ...!!
Sanctaphrax:
The Whelp of Fenrir looks good. Can't see any rules problems with it.
Would you consider statting up the real Fenrir? He might be at plot device level physically, but he should be interesting in social combat. Remember, the Aesir tricked him into getting chained up.
Also: the Chimera still needs another box of social stress capacity.
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