The Dresden Files > DFRPG Resource Collection
various more-obscure mythical creatures
HobbitGuy1420:
The Slender Man
High Concept: Mysterious Apparition
Other aspects: Fond of Children, Twister of Minds, Don't Take My Picture, Fo Und YoU Forever
Skills and powers are harder to work out, just because he's such a nebulous entity. I'd give him some measure of Strength and Speed (exact levels to be decided) and probably Physical Immunity and/or supernatural Recovery (catch unknown). Depending on the incarnation, I might give him Incite Emotion (anywhere from fear to madness), Claws (to represent his ability to easily and quickly damage folks) and some method of glamour or invisibility.
vultur:
Chimera
High Concept: Fire-Breathing Monstrosity
Other Aspects: Volcano Dweller, Three Heads
Skills:
Superb (+5): Fists
Great (+4): Endurance, Alertness
Good (+3): Athletics, Survival
Fair (+2): Might, Stealth
Average (+1): Conviction, Presence
Stunts:
No Pain, No Gain (Endurance)
Powers:
Breath Weapon [-2]
Claws (Venomous) [-3]
Inhuman Speed [-2]
Inhuman Recovery [-2]
Supernatural Toughness [-4]
The Catch [+1]: lead
Supernatural Strength [-4]
Stress:
Mental OOO
Physical OOOO(OOOO), Armor:2, +1 mild consequence
Social OOO
Total Refresh Cost: -17
Notes: All-around physical powerhouse, with Weapon: 6 claws and poison on top, immense toughness and some Recovery in case something gets past that. Plus it breathes fire. No wonder it took a hero to stop this thing...
Sanctaphrax:
Some suggestions for the chimera:
* Give it a Many-Headed aspect
* Make poison or lead the catch to its toughness. After all, Bellephoron killed it with a lump of lead at the end of a spear.
* Give it 3 boxes of social stress capacity, since it has average presence.
Now that that's over and done with, here's my take on the unicorn.
Unicorn
High Concept: Living Symbol of Natural Purity
Other Aspects: Elusive, Beautiful
Skills:
Superb (+5): Athletics, Survival
Great (+4): Alertness, Fists
Good (+3): Presence, Endurance, Might
Fair (+2): Stealth, Rapport, Empathy
Average (+1): Conviction, Discipline, Investigation
Stunts:
Vanish Into The Woods (Survival): A unicorn may use survival instead of stealth for hiding and skulking while in an unpolluted natural forest environment.
Powers:
Inhuman Strength [-2]
Supernatural Speed [-4]
Echoes of the Beast [-1]: +1 Alertness in an unpolluted natural forest environment, leave no footprints, talk to other unicorns
Claws [-1]
Neutralize Poison [-1]: Renders all poison within several meters harmless.
Entrancing Beauty [-4]: All who look upon a unicorn must roll their Discipline against the unicorn’s Presence. Failure means that the character gets the “Entranced” aspect. Entranced characters cannot attack the unicorn. Furthermore, the unicorn gets +2 to all social skills against entranced characters. Entranced characters may reroll their discipline each exchange in order to resist.
Stress:
Mental OOO
Physical OOOO
Social OOOO
Total Refresh Cost: -14
Notes: A unicorn normally lives in the Nevernever. It can only be lured out into the real world by a virgin girl. A unicorn dies if its horn is removed. This horn provides the Neutralize Poison power to the user at no refresh cost.
PS: I’m really not sure about the cost for Entrancing Beauty.
Baron Hazard:
IMO: The +2 and narrative affect granted by entrancing beauty is unneccessary, you should just utilize normal tag/invoke rules for aspects.
Sanctaphrax:
You have a point. The discription of entrancing beauty is far from elegant and could use some tightening up. Problem is, I want entrancing beauty to be a persistant effect that requires no effort on the unicorn's part. The unicorn probably won't have any fate points to spend. So what should I do? Reapply the aspect every round and allow a free tag each time? I would really appreciate some advice.
How does it look otherwise? Any other changes you suggest?
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