The Dresden Files > DFRPG Resource Collection
various more-obscure mythical creatures
vultur:
Fire Giant
High Concept: Herald of Muspellheim
Other Aspects: Breathes Fire; Walking Cataclysm
Skills:
Superb: Endurance, Might, Weapons
Great: Conviction, Discipline, Fists
Good: Alertness, Intimidation, Lore
Fair: Athletics, Presence, Survival
Other physical skills default to Average, others to Mediocre.
Powers:
Breath Weapon [-2]
Hulking Size [-2]
Mythic Strength [-6]
Mythic Toughness [-6]
Supernatural Recovery [-4]
The Catch [+1]: Cold/frost
Seelie (Muspellheim) Magic [-4]
World Burner [-1]: Fire giant can spend a Fate Point to make an attack affect an entire zone
Stress:
Mental OOOO +1 mild consequence
Physical OOOOOO(OOOOOO), Armor:3, +1 mild consequence
Social OOOO +1 mild consequence
Total Refresh Cost: -24
Notes: Uses a tremendous flaming sword (normally Weapon:4, Weapon:10 due to strength). Its Seelie Magic is not truly from Summer Faerie, coming from the power of Muspellheim instead, but it is mechanically identical to true Seelie Magic.
This fire giant stands about 24 feet tall and weighs about 8 tons.
Myrddhin:
--- Quote from: gaelvin on May 24, 2010, 03:37:29 AM ---REDCAP
The Catch (+3) is cold iron and such
--- End quote ---
Given their mythical penchant for wearing iron-shod boots and fighting with iron weapons, that Catch might be rather debatable, but that's just my take.
Siren
High Concept: Siren Temptress
Other Aspects: A Voice Sweeter Than Honey; To Listen Is Madness
Skills:
Great: Athletics, Deceit, Performance
Good: Alertness, Presence, Rapport
Fair: Conviction, Discipline, Endurance
Other Social skills, and Stealth, default to Average, rest to Mediocre
Powers:
Incite Emotion (At Range of Sound, Lasting Emotion) [-5] Lust/Attraction
Human Guise [-0]
Wings [-1]
Claws [-1]
Feeding Dependency (flesh) [+1]
-Inhuman Speed [-2]
-Incite Emotion (Potent Emotion) [-1]
Stress:
Physical OOO
Mental OOO
Social OOOO
Hunger OOO
Total Refresh Cost: -9
Notes: Greatly disdain combat and if forced into a fight will take to the air and assault their attacker's mind with song.
evilnerf:
Airitech
High Concept: Fae Raider
Other Aspects: Restless, Breeds like rabbits
Skills:
Alertness: Average (+1)
Athletics: Good (+3)
Endurance: Good (+3)
Fists: Fair (+2)
Might: Good (+1)
Weapon: Fair (+2)
Most other skills default to Mediocre
Stunts:
Mountain Goat [-1] +1 to athletics checks made climbing over rocks
No Pain No Gain [-1] Extra Mild Physical Consequence
Powers:
Glamours [-2]
Inhuman Speed [-2]
Inhuman Strength [-2]
Inhuman Recovery [-2]
Inhuman Toughness [-2]
The Catch [+1] Cold Iron and the like
Stress:
Mental: OO Physical: OOOO (OO) Social: OO
Wyldfae that prey on passers buy. They are known more for their hit and run raiding then they’re trickery, but like all fae, they are bound by the old ways. They are also a frequent progenitor of changleings. Armor: 2, Weapon: 4 (Spears or Swords)
Refresh: -11
Stormraven:
With all the fae being put up, I'm getting tempted to stat up Kevin Matchstick. :)
vultur:
--- Quote from: ironchicken on July 18, 2010, 05:15:39 PM ---I agree old ones = outsiders. However, things like deep ones, hounds of tndelous and Cthulu Ghouls may be interesting alternatives.
--- End quote ---
I may do a thread with some of these Dresdenified. This thread is for mythological ones, though.
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