The Dresden Files > DFRPG Resource Collection
various more-obscure mythical creatures
SavageMage:
Maybe the red court vamp was cursed by some creature from the Nevernever. Now whenever it turns someone, they become a Chupacabre as well, thus continuing the bloodline.
vultur:
Uktena
The Uktena is the great serpent of the mountains. It is as big around as a large tree-trunk and much longer than any natural snake, and possesses extremely deadly venom. In its forehead is a shining gem, the ulunsuti, which possesses great magical powers; but it is nearly impossible to obtain, since the Uktena is so deadly that hardly anyone who meets one survives; confused by the powers of the gem, they wander into the serpent's jaws.
High Concept: Freaking huge deadly snake
Other: To see it is death
Mystical forehead gem
Skills:
Great: Fists, Endurance
Good: Might, Survival
Fair: Stealth, Alertness, Intimidation
Average: Presence, Conviction, Discipline
Powers:
Breath Weapon [-2]
Claws (Venomous) [-3]
Echoes of the Beast [-1]
Glamours [-2]
Psychometry [-1]
Supernatural Strength [-4]
Supernatural Toughness [-4]
Supernatural Recovery [-4]
The Catch (for both of the above): seventh spot from the head [+2]
Total Refresh Cost: -19
Stress tracks (are these right? I doubt it):
Mental: 000
Physical: 0000(0000)
Social: 000
Notes: The Breath Weapon allows the Uktena to use its venom at a distance. The Catch is attacks in the seventh colored spot on its body; it's a +2 Catch because it requires no special equipment, but isn't very well known (easily found in the legends, but uktena are pretty obscure).
If an Uktena is actually killed and the Ulunsuti stone extracted, it is an Item of Power providing Glamours and Psychometry, with a -2 refresh cost.
KOFFEYKID:
Wendigo
The Wendigo is a spirit of hunger. Disembodied, they crave all things flesh, and even seek to possess the unwary. Controlling their body, their flesh, and using it to satisfy their Hunger for even more flesh. These creatures are extremely dangerous and should be handled with extreme caution. Legend holds that eating another human leaves one vulnerable to possession by a Wendigo, though this is superstition, and likely as due confused with the fact that if you eat the meat of somebody possessed by a wendigo you have essentially invited it into your body, and are unable to resist its ability to possess you. This, while icky, doesn't mean you are vulnerable should you *gag* need to cannibalize somebody who was not possessed by a Wendigo.
If left to its own devices with nobody to hunt, a wendigo will eat the body it is possessing, for this reason many times when a Wendigo is encountered they will be missing chunks of flesh, perhaps even a limb.
High Concept: Flesh Eating Evil Spirit
Skills
Superb: Fists, Discipline
Great: Endurance, Alertness, Athletics
Good: Stealth, Stealth, Might
Fair: Conviction, Presence, Deceit
COST POWER
-3 Gaseous Form
-7 Dominate (Master Dominator, Possession)
+1 Human Form
-1 Beast Change (only accessible when possessing a body)
-1 Feeding Dependancy (Meat)
-4 Supernatural Strength
-2 Inhuman Speed
+0 The Catch (Dine Ways)
-2 Inhuman Toughness
-2 Inhuman Recovery
Total Refresh Cost: -20
Stress: P OOOO(OO) M OOO S OOO H OOOO (+1 Mild Hunger)
gaelvin:
Darn, you beat me to it. I just wrote up my own version of the Wendigo.
Oh, well. How about this one;
REDCAP
HIGH CONCEPT: Gruesome Faerie Killer
SKILLS
Alertness: Average +1
Athletics: Good +4
Deceit: Fair +2
Endurance: Fair +3
Fists: Average +1
Might: Good +3
Stealth: Fair +2
Weapons: Great +4
POWERS
Faerie Item (+2) Woolen Cap; Must be dyed in fresh blood; Tied to the following powers:
Inhuman Strength (-2)
Supernatural Speed (-4)
Glamours (-2)
Inhuman Recovery (-2)
Inhuman Toughness (-2)
The Catch (+3) is cold iron and such
STRESS
Physical OOO(OO), Armor 1
Social OO Mental OO
NOTES
Redcaps are solitary, goblin-like wildfae, who tend to haunt ruins in borderlands, like Northern England/Southern Scotland, where they prey upon travelers. They carry halberds and long knives, and they wear heavy, metal-shod boots, but they are swift and difficult to elude. The woolen caps, from which they get their name, are dyed in the blood of their victims. Rumor has it that if their bloody headgear ever dries out, they will die. This may or may not be true, but it is certain that they gain some power from their gruesome hats. If one were to snatch the cap from its head, a Redcap would be weakened, though it would still be far from harmless.
TOTAL REFRESH COST: -7
FAERIE ITEM
The Faerie Item power provides a base +1 refresh bonus. A number of powers are tied to the item, in much the same way as an Item of Power. As long as the Faerie Item is in the faerie's possession, it has access to the related powers. If the Item is lost or stolen, the related powers are lost until this Item is recovered.
If there is an action which the faerie must perform on a regular basis to empower the Item, apply an additional +1 refresh bonus.
Powers tied to a Faerie Item are usually not available to anyone but its rightful owner. However, if someone other than the rightful owner is in possession of a Faerie Item, they often gain a measure of control over the faerie owner. If a Faerie Item works in this way, apply an additional +1 refresh bonus.
vultur:
Giant Leech
This enormous leech lurked in deep waters, rising up to devour people who came too close.
High Concept: House-Sized Leech
Other Aspects: Terror of the Deep Waters
Bloodthirsty Monster
Skills:
Great: Might, Endurance
Good: Fists, Survival
Fair: Stealth, Alertness, Intimidation
Average: Presence, Conviction, Discipline
Aquatic [-1]
Claws [-1]
Echoes of the Beast [-1]
Hulking Size [-2]
Inhuman Toughness [-2]
The Catch [+0]: unknown
Supernatural Strength [-4]
Feeding Dependency (Blood) [+1]
applying to:
Supernatural Recovery [-4]
The Catch [+0]: unknown
Total Refresh Cost: -14
Stress:
Physical 0000(00)
Mental 000
Social 000
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