The Dresden Files > DFRPG Resource Collection
Lions and Tigers and Bears, Oh My!: A Dresdenverse Bestiary
Mal_Luck:
Velociraptor might be fun to see stated up, in zombie-form the could be as old as Sue and rip a horde of zombies apart in a small pack. Plus weren't they the dinosaur equivalent of a genius? I think they might even have the Killer Blow stunt from when they gut you with their claws :P
Jeckel:
Had a good session last night. Started with the player killing some coyotes that were attacking one of the cows. The player got some good rolls and was able to take out two of them with his rifle, his dog Scooter used its 'Big Doggie' aspect and was able to kill another of the coyotes and the last coyote gave up and was able to escape with a few good athletics rolls.
Later a pack of wolves attack while the player was traveling. The wolfs attempted an ambush, but the player's horse rolled good and alerted its rider. The player decided to escape, and pushing the horse to the most (a series of endurance rolls for the horse and survival for the rider). Both rider and horse gain a little stress and as did two of the wolves, but the dice were kind and both rider and horse survived.
All in all, it was a very enjoyable session and having premade animal sheets kept rp moving along and allowed me to spend time beforehand preparing my NPCs instead of the animals. Good work Deadmanwalking, me and my player both thank you. :)
--------------------------------------------------------------------------
Been going through the animals one by one, while converting them to html, and have a couple questions.
1) On the 'Silverback Gorilla', what is the stunt 'Defend My Tribe'?
2) What kind of animal is 'Savage Jungle Cat'; jaguar, panther, some other type, or any type?
wyvern:
Some dinosaurs could, in fact, be fun, though one should be wary about the differences between a velociraptor, a deinonychus, or a utahraptor - common usage often says "velociraptor" when we really mean one of the latter two.
Fox might be nice, though it'd be trivially easy to re-purpose one of the existing small predators you've posted, so no actual need there.
However, my main request is a bit more detail on the ones you've posted; in particular, the Echoes of the Beast power has some definite options to it - most notably the extra skill trapping or skill bonus from "beast trappings", though there might also be some variation in which senses are affected by "beast senses".
For example, a default bat wouldn't get the beast senses bonus to sight, and would have a skill trapping of echolocation, while a fruitbat *would* get a sight bonus off beast senses, and would probably use the beast trappings bonus to get an extra +1 to vision in dimly lit conditions. (Or possibly the ability to identify how ripe fruit is by smell, but that seems a bit too narrow a bonus for beast trappings.)
Deadmanwalking:
--- Quote from: Jeckel on June 14, 2010, 10:13:33 PM ---Good work Deadmanwalking, me and my player both thank you. :)
--- End quote ---
You're very welcome. And it sounds like you're making good use of the critters.
--- Quote from: Jeckel on June 14, 2010, 10:13:33 PM ---1) On the 'Silverback Gorilla', what is the stunt 'Defend My Tribe'?
--- End quote ---
Check Moe in OW, in short, it gives +2 Stress on attacks when defending his tribe.
--- Quote from: Jeckel on June 14, 2010, 10:13:33 PM ---2) What kind of animal is 'Savage Jungle Cat'; jaguar, panther, some other type, or any type?
--- End quote ---
Tiger, actually, It's a Calvin and Hobbes Joke. I'll go back and shift that to a non-High Concept Aspect to avoid confusion. I'll do the same with the Lion. There's a reason I've gotten less cute with High Concepts as the list grew longer.
As for dinosaurs: I'll consider it. I'm actually familiar with the distinctions between velociraptors and their larger cousins...I just don't want to get too far afield from mundane creatures people might run into. This thread is quite focused, and that's to the good, I think. Maybe another thread...
Foxes, Weasels, and Rabbits will all be done.
As for more details on Echoes of the Beast: I'd consider it, but I think it's almost better left open so the GM can just use it whenever the creature in question should really get a bonus.
Deadmanwalking:
High Concept: Cute Little Rabbit
Other:
Prey, Not Predator
Skills:
Great: Alertness, Survival,
Good: Athletics, Rapport,
Fair: Fists, Stealth,
Average: Empathy, Presence,
Powers:
Diminutive Size [-1]
Echoes of the Beast [-1]
Inhuman Speed [-2]
Total Refresh: -4
Stress:
Mental: OO
Physical: OO
Social: OOO
Armor: 0.
High Concept: Weasel
Other:
Blood-Mad Killer
Guile And Trickery
Skills:
Great: Athletics
Good: Alertness, Fists,
Fair: Deceit, Stealth, Survival,
Average: Burglary, Conviction, Discipline, Presence,
Powers:
Claws [-1]
Diminutive Size [-1]
Echoes of the Beast [-1]
Inhuman Speed [-2]
Total Refresh: -5
Stress:
Mental: OOO
Physical: OO
Social: OOO
Armor: 0.
High Concept: Fox
Other:
Clever Creature
Skills:
Great: Alertness, Athletics,
Good: Deceit, Fists,
Fair: Might, Stealth, Survival,
Average: Burglary, Conviction, Discipline, Endurance, Presence,
Powers:
Claws [-1]
Diminutive Size [-1]
Echoes of the Beast [-1]
Total Refresh: -3
Stress:
Mental: OOO
Physical: OO
Social: OOO
Armor: 0.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version