The Dresden Files > DFRPG
True Viking beserker
Tush Hog:
I've got a player who wants to run a Viking beserker who works for the monoc company but we don't want to use the lycanthrope template as written.
Right now, I'm thinking inhuman strength and recovery for supernatural powers and Gard's beserker stunt. Not sure on things like human form or the catch. Care to chime in with thoughts and suggestions?
Saedar:
Well, if you have the recovery power, you need the Catch. Try to look into things from Norse mythology that might be considered antithetical. Also consider how much of a refund you want the Catch to give. If your player is comfortable with a +0 Catch, you could always go with something like "Fenrir."
Also, for human form, does your player want to be able to have access to the powers all the time or is the player ok having to activate them? If the player wants them all the time, I wouldn't even use human form.
Love the berserker stunt.
Can you give a little more insight into the character's concept?
Archmage_Cowl:
well human form is more for shapeshifters so im thinkin thats out. The catch isnt really necassary as you dont have a toughness power. I would say maybe... well inhuman speed seems likely since they are probably fast. Also i would probably think about seeing gun stunts and such. Other than that off the top of my head no idea lol.
P.S. cool idea btw.
Falar:
--- Quote from: Archmage_Cowl on May 07, 2010, 02:08:11 AM ---The catch isnt really necassary as you dont have a toughness power./quote]
Inhuman Recovery is a Toughness power.
Also, Catch: Only applies when facing more than one opponent. Seriously. That is awesome.
--- End quote ---
Tush Hog:
I've talked to him and I think he wants to have access to the supernatural abilities at all times. So I guess human form is not needed.
Basically, he is a beserker from centuries past returned from valhalla to fight the good fight as a merc for Odin 8)
Of course, Ill be able to compel him to go beserk at the most unfortunate times :)
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