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Powers for a shapeshifter/knight with sp. magic

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The Werewolf:
i have echoes of the beast, human form, true shapeshifting, modular abilities -10, catch +3, and sponsored magic -4. so if a got the item of power +2, i would have that and 11 points in modular abilities. my gm says we have to have atleast 1 refresh to be a player character.

Walker_Blade:
I'm pretty sure the catch only applies to the cost of taking toughness powers with points of modular ability, not to the actual refresh cost.

Deadmanwalking:

--- Quote from: Walker_Blade on May 07, 2010, 03:49:06 AM ---I'm pretty sure the catch only applies to the cost of taking toughness powers with points of modular ability, not to the actual refresh cost.

--- End quote ---

This.

Aside from that, if your GM allows it that would work fine. Personally, I'd skip Item of Power on the shapeshifting...it's not worth two extra points to have the possibility of losing 11 or so.

Though if you have Great Lore, you could take Item of Power on the Sponsored Magic and have a staff of power that's also all four of your Focus Items. That's worth it.

The Werewolf:
i just moved my lore up to great, so that is a very helpful idea. Thanks

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