The Dresden Files > DFRPG

Need advice on a fire-based defense

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Douglas:
I'm working on a pyromancer and am having trouble thinking of any defensive applications for his powers.  I thought of something similar to Ramirez's shielding, but using fire to pump energy into objects and shatter them rather than using water to disrupt them.  The other possibility I've thought of is using fire's purifying aspect to create an effect similar to hyperawareness (YS Pg. 294).  Beyond that I'm stumped.

troubles third son:
Ideas for a fire base defense:

* wall/sphere/shield of fire that consumes all that comes at you
* Smoke and shadows to conceal & distract, kind of like a veil defense against awareness
* small fiery demons/spirits that swirl about meeting each incoming attack with distruction
* Haze about your body that lites up with fire when attacked to consume its force (more of an armor idea than shield)
* Heat wave shimmer that distorts thing away from you
Fire is big on the consumption and refinement, so consume/redirect the attacks energy to fire, could also give you some interesting way to say you are consuming the attacker energy and throwing back at them

hope that helps

Mal_Luck:
When I think fire, I don't normally think shatter... I think melting. But if someone shoots at you, melting their bullets might still hurt you. That is unless it burns hot enough to completely destroy said incoming object, either way if something living runs into it... should be interesting. :P

Another thought might be to suck the heat out of the air, creating Ice to block incoming attacks. But that might not be what your wanting. Fire has always been tricking in my mind on how to use defensively (apart from making ice or melting).

crusher_bob:
You could also do things with fire manipulating the other elements. 
You superheat the area around you causing a wind vortex that deflects attacks
 or
the area around your feet is mostly melted, and pseudopods of molten material reach up and deflect attacks aimed at you

JosephKell:
Your heat shield could vaporize the front of incoming stuff such that it "explosively repels" the back end.  [/logical stretch]

I like Troubles Third Son's idea of the heat shimmer causing them to aim at where you seem to be (but aren't).

What about having the heat cause an "updraft" which knocks incoming attacks off target?

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