The Dresden Files > DFRPG
Played once...now the questions!
Deadmanwalking:
Check p. 270. That's what you're assumed to do (and you don't need to roll)...unless you're interrupted. In which case you may need to rush things. So yeah, every roll takes an undetermined and variable (for the sake of narrative convenience) length of time.
Madmacabre:
--- Quote from: luminos on May 03, 2010, 01:43:56 PM ---8) If an NPC is taken out then the person that took them out decides what happens. If the GM has the NPC 'concede' then its a different story, and they could be killed without the PC wanting them to be.
--- End quote ---
This is nice because that way, for a character to break the first law of Magic, he really need to have the WILL to kill.
It removes the situation where your PC prepares a responsible evocation attack, but manages to get 4 success...which would cause massive damage to the target.
Moriden:
--- Quote ---Check p. 270. That's what you're assumed to do (and you don't need to roll)...unless you're interrupted. In which case you may need to rush things. So yeah, every roll takes an undetermined and variable (for the sake of narrative convenience) length of time.
--- End quote ---
Deadmanwalking is definitely correct, however the rules are vague enough that with gm permission you could pull of "combat thaumatirgy" if the complexity is low enough and/or you spend a refresh to get a stunt to lower its required time interval by two.
drnuncheon:
--- Quote from: luminos on May 03, 2010, 01:43:56 PM ---6) Even very simple thaumaturgy spells take at least 15 minutes to complete unless you have a sponsor that speeds it up to evocation for you. It isn't specified who long any specific spell takes to complete, but assume that the higher the complexity, the more time it takes.
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Not quite. Check out YS270-271 for the timing rules. If you're not under stress, you're just assumed to cast the spell once you have all the preparation (if any) completed. If you are under stress (there's a frog demon trying to batter down your door) that's when you have to cast it "quickly" and you start making Discipline rolls. Then the casting time becomes measured in exchanges. In the example, Harry does a Thaumaturgy spell in what is effectively combat time (3 rounds).
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