The Dresden Files > DFRPG
Looking for character feedback
Deadmanwalking:
--- Quote from: biff_dyskolos on May 01, 2010, 12:02:11 AM ---I have a personal dislike of the Martial Artist stunt. It is the only prerequisite stunt in the book and all it does is give you Declarations. All skills can already be used to make Assessments and Declarations.
I just don't get Martial Artist!
--- End quote ---
I believe iago's actually said that Martial Artist is no longer the prerequisite for anything. Though it does still exist. But since it's not a prerequisite it's easy to ignore. :)
kjpowers:
Thanks for the advice, folks. I fiddled around with the stats a bit. Not sure what to have for the 5th "Average" skill. And while I appreciate what you said about guns, KOFFEYKID, I'd prefer fists if I had to choose (10 years of martial arts, personally. I can't help myself).
Name: Joseph Martello
Aspects:
High Concept: Monster Hunting Legislative Aide
Trouble: The Family Name
Other:
I Hail from River City
Come on, Doc, War is Semper Fun!
You Wouldn’t Believe My Night Job…
Skills
Superb: Scholarship,
Great: Fists, Lore,
Good: Athletics, Endurance, Guns,
Fair: Alertness, Presence, Rapport, Resources,
Average: Contacts, Conviction, Discipline, Investigation, ???
Stunts
On my Toes (Alertness)[-1]: +2 when determining combat initiative
Legislative Aide (Contacts): +2 when dealing with government contacts
Lethal Weapons (Fists) [-1]: Weapons:2 when striking an unarmored opponent
Kajukenbo (Fists) [-1]: Attack +1 when facing multiple opponents
Target-Rich Environment (Guns) [-1]: Attack +1 when outnumbered in a firefight
Finely Tuned Third Eye (Lore) [-1]: +2 to Lore for Alertness when detecting supernatural
Occultist: (Lore) [-1]: +2 to Lore with declarations regarding magical countermeasures
Total: -5 Refresh
Stress:
Mental: OOO
Physical: OOOO
Social: OOO
Armor: Usually, None
Notes: Great initiative, depending on the situation, with Good-Great attacks and Great defense. Normally carries a concealed sidearm (weapon:2) that he uses with Good-Great skill. While Joe is very capable in the field, some of his specific non-combat are truly impressive. Joe’s ability to detect the supernatural is Fantastic, as is his knowledge of magical defenses and countermeasures. Joe also has Good contacts within government, and has more than a few people who owe him favors.
Deadmanwalking:
I'd grab Deceit as that final skill. Or Empathy. Something social anyhow.
Other than that, he looks good. Though personally, I'd swich out Presence and Discipline. Remember that Discipline is what you resist Mental attacks with...
KOFFEYKID:
I disagree, his Presence should be higher than his discipline, he'll need it in the court room.
Deadmanwalking:
--- Quote from: KOFFEYKID on May 01, 2010, 12:22:25 AM ---I disagree, his Presence should be higher than his discipline, he'll need it in the court room.
--- End quote ---
Um, he's a legislative aid, not a lawyer. Rapport is more than enough social skill for him, IMO.
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