The Dresden Files > DFRPG

Gifted With Soul

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KOFFEYKID:

--- Quote from: Deadmanwalking on April 30, 2010, 04:07:12 AM ---Yeah that works perfectly, as long as the item is large and visible enough to count for +2 as Item of Power. If it only counts as a +1 in size you'd need some other MAJOR disadvantage to justify it.

--- End quote ---

Any ideas?


--- Quote from: TheMouse on April 30, 2010, 04:05:53 AM ---Trading being burned to a cinder for satisfying your Catch is already advantageous. Adding another weak point (ie the phylactery) might balance that out.

Getting +2 Refresh on top of that just totally overbalances this. You need to add more teeth to this to make it jive.

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Yeah, Ive added the phylactery to the catch. If you manage to break their phylactery they turn into a NPC on the spot, (which is why I dont feel so bad about letting them hide it in a flesh mask, hell, Id swallow it, or implant it in my chest, or something).

As far as the +2 Refresh, I don't think its too overpowered, essentially its like deadmanwalking said, an item of power for your whole character. One that if it leaves your possession you are forced to spend two fate points to maintain sanity.

It makes an excellent item for your arch nemesis to steal, a powerful thaumaturgical link as well ("Hey, I've got your SOUL!").

Deadmanwalking:

--- Quote from: KOFFEYKID on April 30, 2010, 04:10:59 AM ---Any ideas?
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Hmmm. Maybe just leave it at +1 and drop Echoes of the Beast? Damocles Ravenborn doesn't have it and he's full Red Court...there's even a good excuse in the case of a guy with a soul, since they're clearly a bit less in tune with their instincts than most Red Court.

KOFFEYKID:
Perfect. Thats a reasonable change, and it solves the problem of it being a small item. Does anybody see anything else wrong with the power?

Deadmanwalking:

--- Quote from: KOFFEYKID on April 30, 2010, 04:20:24 AM ---Perfect. Thats a reasonable change, and it solves the problem of it being a small item. Does anybody see anything else wrong with the power?

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That'll drop Made Whole to only -1, and should drop the Fate Point cost to stay sane for a day to 1 as well.

And on a note about that specific character: I can't quite wrap my head around her lack of the Conviction skill, it feels wrong to me. Endurance would also be nice mechanically, but the lack of Conviction feels wrong.

KOFFEYKID:

--- Quote from: Deadmanwalking on April 30, 2010, 04:22:09 AM ---That'll drop Made Whole to only -1, and should drop the Fate Point cost to stay sane for a day to 1 as well.

And on a note about that specific character: I can't quite wrap my head around her lack of the Conviction skill, it feels wrong to me. Endurance would also be nice mechanically, but the lack of Conviction feels wrong.

--- End quote ---

Changes made.

Do you think this power would qualify you to pick up the Tattoos of St. Giles (again if you lost it)? Im finding it hard to imagine a Tattooed bat, maybe I could make a stunt that expands the hunger track by 2.

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