The Dresden Files > DFRPG
Shadow Magic
luminos:
--- Quote from: surarrin on April 29, 2010, 05:03:38 PM ---
I've argued that it's just fluff tacted on, but they refuse to accept it because "There is a huge mechanical difference."
--- End quote ---
How the heck is it a mechanical difference?
Papa Gruff:
--- Quote from: KOFFEYKID on April 29, 2010, 04:57:58 PM ---You should use spirit as the element behind this. Its the one that is used with photomancy, can create and manipulate light, bend light and create shadows (by pulling light away from an area).
--- End quote ---
I concur. Spirit seems to be the element that should be used here.
As to your item. I don't see why that shouldn't be possible in some way or another. Creating such an Item is certainly covered by the ruls. When you have the Enchanted Item Slots to create it you could design an apropriate effekt. Your Item might capture the shadow by use of spirit magic and impose a termporary aspect on your target: SHADOW TRAPPED. I would have to look at the details some more but I'm sure that such an item is possible.
Deadmanwalking:
--- Quote from: surarrin on April 29, 2010, 05:03:38 PM ---I've argued that it's just fluff tacted on, but they refuse to accept it because "There is a huge mechanical difference."
--- End quote ---
I'm with Luminos. What huge mechanical difference? Do they use a different skill to defend? Because that's actually allowed (see the sample spells section and look at the spells, half of them use something other than Athletics as a defense).
surarrin:
--- Quote from: Deadmanwalking on April 29, 2010, 05:09:29 PM ---I'm with Luminos. What huge mechanical difference? Do they use a different skill to defend? Because that's actually allowed (see the sample spells section and look at the spells, half of them use something other than Athletics as a defense).
--- End quote ---
I'd see it as using Athletics to dodge, or a counterspell. The only advantage would be the first use when they don't expect a dagger to the shadow to have an effect on them, but that might be enough to get a No. :s Once it hit's it'd be subject to a conflict to determine how long it holds for (max being 30 seconds), and that's open to a variety of counters (might, Discipline, Conviction)
flymolo:
My suggestion write up the rotes you want with no fluff. Get them approved, then ask for the shadow trappings. Anything weird that you don't think the mechanics covers had with aspects.
Take an aspect like "Unexpected shadowy techniques" which you can invoke to use said techniques, but they can tag as being wise to your ways.
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