The Dresden Files > DFRPG
A 23-page setting bible for Dresden Files: 17th Century Prague
mrsleep:
Nifty. If you haven't been following his work you can page back a few days on his blog to read up on the first Prague session.
I have to agree with Deadmanwalking about the Red Court, but I love everything else about the setting. I especially like the notion of the Fey Courts closing their doors.
And the trapped Jews...
And the ghost of the blind clock-maker...
Classic.
rickneal:
Thanks for the kind words, folks. I've got to tell you, the lion's share of credit goes to my players for coming up with all the cool things during brainstorming.
As for using this without modification, don't. Go beyond modifying it: build your own. It's not that I'm not flattered at the interest, but the co-operative building of the setting is so much fun, and gets you such amazing investment from your players, that I really think you're going to be missing out on something special if you pass it up.
So, sure, steal the ideas you like, but make it fit your game group. Get the players involved, and you'll be amazed at the ideas that come together. The structure for city building really gives you a fun, interesting setting, ripe with adventure hooks and emotional ties for the characters.
At least, that's my suggestion.
Rick
Korwin:
--- Quote from: Simon Hogwood on April 29, 2010, 11:44:11 PM ---Nicely done. Plus, it'll make a great reference for that Dresden Files/1632 crossover that I didn't know I needed to write until just now. ;D
--- End quote ---
Do you mean this with 1632?
If yes, I hope you dont keep it for yourself! ;)
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