The Dresden Files > DFRPG Resource Collection
New Power Levels
Lanodantheon:
For higher level games, and to mark advancement I thought our dial should go to 13 or maybe 18.
I am terrible with naems. But, I hope these names and stats are in the ballpark.
Names Refresh Rate Skill Points Skill Cap
Hydrophobic and Proud or Under the Covers 1 10 Fair
Rain Doesn't Scare You or Out of the House 2 10 Fair
Playing in the Tub is Fun or Stuck in Traffic 3 15 Good
Almost Ready to Swim or Nearing the Shore 4 15 Good
King of the Water-park or Walking the Beach 5 20 Great
*Feet in the Water 6 20 Great
*Up to Your Waist 7 25 Great
*Chest-Deep 8 30 Superb
Out of the Shallows or Into the Deep 9 35 Superb
*Submerged 10 35 Superb
___________________________________________________________ ________________________________________Previous material
Bottom of the Deep-end or In Need of a Snorkel 11 40 Superb
Periscope Depth 12 40 Fantastic
With the Fishes 13 45 Fantastic
Big Fish in a Small Pond 14 50 Fantastic
Punched a Shark in the Nose 15 50 Fantastic
Dolphin Rider 16 50 Fantastic
Torpedo Range 17 55 Fantastic
Look, Spanish Gold! 18 55 Epic
Jeckel:
--- Quote from: crusher_bob on May 01, 2010, 01:28:13 PM ---I think there is something to be gained by separating skill totals and refresh totals.
....
--- End quote ---
I can see some benefit from doing it that way, but the goal is to extend the Power Level table without modifying the canon items and by following the pattern they set.
Jeckel:
--- Quote from: Tharios on May 03, 2010, 08:58:47 AM ---Bear in mind...only a single Refresh point is gained at only Major Milestones.
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True, however, the amount of refresh you gain through character development and the amount of refresh you start with to build your character are to separate things, apples and oranges. If you start at PL1000 you would still only get the one refresh at the milestone.
--- Quote from: Tharios on May 03, 2010, 08:58:47 AM ---Frankly...I don't think any being directly encountered in the books would be higher than 50...tops.
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The devs have done there job and built a system around the wonderful books, but I see no reason that we need to be restrained to only what is represented in the books. If I want to run a angel/demon game, then that is going to need to be pretty high refresh rate to build the starting characters. The books and the RPG system reference "plot device" level beings and there is no reason that they shouldn't be playable even without the characters having "free-will". After all, not having free-will doesn't mean you aren't able to make decisions, it just means you don't choose your own overriding purpose in life.
--- Quote from: Tharios on May 03, 2010, 08:58:47 AM ---Dunno...just my take on it all. I just think it's kinda unreasonably greedy to INCREASE the refresh gained at higher PLs.
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I would have to disagree. If a GM wants to run a PL50 or whatever for their players then that is as reasonable as a GM that wants to run a Feet in the Water level game.
--- Quote from: Tharios on May 03, 2010, 04:38:41 PM ---Yes, I'm aware of that. My point is that Harry is in some pretty constant peril at certain times, which is during the novels and gaining Major Milestones. His entire life will not be spent at such levels of involvement. Well, ok, HIS might be...but no one else's ever is. When it comes to artificially advancing a character that far before play even BEGINS, doubling the refresh gain per PL is like starting with 11 superb skills through Mimic Abilities.
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No reason that all characters have to be mortal or be confined by the rules of mortality. Also no reason that characters have to start at the beginning of their careers. It's total possible to start a campaign as characters that are as powerful, or more powerful, then the Gatekeeper or any other character mentioned in the books.
--- Quote from: Tharios on May 03, 2010, 04:38:41 PM ---That said, considering how important skill levels are to spellcasting, none of them need more refresh to pop more powerful spells. They only need one or both of two things...skills high enough to allow for the shifts in power necessary to do the things they do, and/or stress and consequence capacity to soak up the extra. In fact...as old as most of the Senior Council are, imagine how many refinements they'd have by 30 refresh, which they could reasonably reach at their age...now think about how high their bloody skills would be. They don't need that much more refresh. Refresh determines how broad a range of effects you're capable of, but it's skills that determine their strength. Also...refinements allow you to go a bit beyond your actual skill capacity regarding spellcasting strength...but it's your skill capacity that sets the benchmark anyway. No matter how many refinements you have, you still want those skills at the absolute top.
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I do agree with your point that an increasing growth of the refresh rate might not be ideal and I can see how raising refresh rate every other PL or so might be workable.
--- Quote from: Tharios on May 03, 2010, 04:38:41 PM ---Anyway, I'll let it go. It's only my take on things, and I seem to be alone in my camp. lol So, I'm done and out on this one.
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I may not agree with some of your reasoning, but you've raised some valid points. I for one am happy to hear opinions from all sides, and when you get down to it, we're all just a bunch of people yelling into space, so your opinion is as valid as that of anyone else. :)
Jeckel:
--- Quote from: Vash on April 30, 2010, 11:41:49 PM ---Jeckel, i would do it by two up to 20, then i might start going by 5's, but making it harder to get too points where you advance, and the i would up it again at 40 and so on, just my idea
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Yea, that is kind what I was thinking as well. I've been leaning toward the +2 from PL10 to PL20. However... (see bottom of this post)
--- Quote from: Lanodantheon on May 03, 2010, 06:54:54 PM ---For higher level games, and to mark advancement I thought our dial should go to 13 or maybe 18.
I am terrible with naems. But, I hope these names and stats are in the ballpark.
--- End quote ---
The stats seem pretty close to what I was thinking.
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After reading the previous posts and thinking for a bit.
What if we continued with +1 refresh rate up to PL20, all following the water theme. Then we can use whatever method to continue them from there (+2, +5, +1 every other level, etc). We could also change the theme from water to something else for those levels above PL20.
Todjaeger:
I have been looking at creating a new power level as well.
What I have been looking at is:
Toe in the Water: 4 Refresh, 10 Skill Points, Skill Cap at Great
Basis for the idea is an 11 year old child, just coming into their powers. As part of this lower level, the initial character advancement would be somewhat accelerated with more sessions of play ending with Significant or Major Milestones, until a level of power comparable to either Feet in the Water or the other players is reached.
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