When I have time I'll try to min/max the bonus from lawbreaker.
DFRPG hasnt many boni to increase the range.
If nobody does the work before me, I'll post an Focused Practioner Mindcontroller.
I'm still listing pro and contras...thats for real? So Cowl and Co all have only lawbreaker aspects?
Here is the best I could do for optimizing a lawbreaker, note that this guy is going to most likely be an NPC in most games, unless you slowly accrue lawbreakers.
COST ABILITIES-3 Evocation (Spirit, Water, Earth)
-3 Thaumaturgy
-2 Kemmlerian Necromancy
-2 Lawbreaker (First)
-1 Lawbreaker (Third)
-2 Lawbreaker (Fourth)
----
-13
Evocation Specializations:Spirit (Power +1)
Thaumaturgy Specializations:Necromancy (Control +2, Complexity +1)
Focus Items:Necromancer's Staff (Necromancy Control +2, Spirit O. Power +2)
Rank Skills5 Conviction
4 Lore, Discipline, Endurance
3 Presence, Alertness, Athletics
2 Deceit, Rapport, Intimidation
1 Guns, Melee, Fists
Necromancy Evocations (Using Spirit as the Base Element) +11 Control, 8 Shifts of Power for a Necromancy evocation aimed at killing somebody.
-edit-
Though, to be more rounded it would be a refresh 16 character
COST ABILITIES-3 Evocation (Spirit, Water, Earth)
-3 Thaumaturgy
-1 The Sight
-0 Soulgaze
-2 Kemmlerian Necromancy
-2 Lawbreaker (First)
-2 Lawbreaker (Third)
-2 Lawbreaker (Fourth)
----
-15