The Dresden Files > DFRPG

Lawbreakers: Do We Need Them?

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Falar:
I'm going to go with Dead here. You can do away with them if you want to and use other means, but it's really a mechanic that is indicative of how the world works. If you break the Laws, you, more likely than not, will end up being a warlock. The slide from being a more-or-less self-controlled character to becoming basically a monster is represented by the refresh. If you do away with that, then there's little reason not to go full bore warlock route trying to redeem himself. However, if you play the game as written, he'll basically be compelled more and more to act along his nature which will end up with him sliding.

Basically, it takes a lot of punch out the Free Will vs. Nature slider that is, to me, one of the greatest things about how the system imitates the world of Dresden.

KOFFEYKID:
What if we have a morality score, sort of like World of Darkness's humanity. If it drops to 0 you become an NPC. Its equal to Half your refresh level, and every time you do something undeniably good, a purely Good act, you can remove one point of Morality Damage.

Deadmanwalking:

--- Quote from: KOFFEYKID on April 28, 2010, 06:39:01 PM ---What if we have a morality score, sort of like World of Darkness's humanity. If it drops to 0 you become an NPC. Its equal to Half your refresh level, and every time you do something undeniably good, a purely Good act, you can remove one point of Morality Damage.

--- End quote ---

Seems overly mechanistic and kinda tacked on. I'd just go with you becoming an NPC when more than half your Aspects reflect Lawbreaking. You can avoid this almost indefinitely by changing those Aspects back to more normal ones at every Milestone...but it'll need to be justified.

Korwin:
Power corrupts, but as it is you are discouraged to misuse your power...

Need to rephrase that.
If in the RPG you (the PC) misuses your power (break one of the 7 laws) you get an penalty/get from an power standpoint weaker.
Basically there is an counterweight against the corruption of power.

So the players arent as much lured to the dark side.
If you want that, you should keep the Lawbreaker stunt (if I keep the stunts, that would be the reason).

What are the consequences of scratching the stunts?
You will probably get more law violations.
The Wardens will still kill the lawbreaker if they catch them (but the PC can try to argue with them [self defense])
The law violations will still show in Soulgazes. (Aspect changes)

SaintAndSinner:

--- Quote from: KOFFEYKID on April 28, 2010, 06:39:01 PM ---What if we have a morality score, sort of like World of Darkness's humanity. If it drops to 0 you become an NPC. Its equal to Half your refresh level, and every time you do something undeniably good, a purely Good act, you can remove one point of Morality Damage.

--- End quote ---

Sounds like something you could try out and let us know how it goes. 

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