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Favorite Power Level

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Falar:
I was just wondering where people think they'd most like to play when they look at the game. Whether they're drawn to the power and flexibility of Submerged or to the rise from just your Feet in the Water or to between the continuum at Up to Your Waist and Chest Deep.

I must admit I'm always a sucker for the low-end of the pool and working upwards. Something about the rise from just being able to barely hold your own to being a major player is very fun to me. I like to see how the character develops from his own wide-eyed innocence (or lack thereof) into the major player he becomes through the course of his play in the game.

Conversely, I tend to have a dislike for playing straight-deep, right away. It always seems to me that that's where you end up and the play is the journey to get there. Oh, yes, I know that there's horrible baddies up there to and it's just the start of another round upwards and dealing with a whole new weight-class, but something in me just prefers starting light-weight and moving up to the heavies.

Granted. That's probably just me.

Deadmanwalking:
Depends on what I'm in the mood for. If I want a Pure Mortal and maybe Minor Talents game, I might go with Feet Wet, while if I want to play or run a game where 100 year old ex-Wardens are an option, I'd go Submerged. And anything in between, naturally.

Korwin:
I would say submerged.
And probably faster Character Advancement than RAW.

Cajun Guy:
I think a lot of it depends on how long you think you will be playing for. If I have a dedicated group and I know it will be long-haul I would prefer to start at the lower levels and build up. If the group is only short term then lets go straight to the good stuff. It isn't as satisfying as starting from scratch but it is more fun for the short term.

Moriden:
if i was going to run the game i would probably change the advancement system slightly. making the max refresh a character can have be something like -14 or -20 . but also making that a hard cap that would never raise and would apply equally to all characters pc or npc, if you go over that than you go insane, and something bad happens to you. i would also wrap some of the -1 refresh ability's into the skill system [ for example refinement would be a skill instead of negative refresh] and stunts that give you no significant benefit would be a different value such as claws would be free. emotional vampire would be free. that way you could reasonably have the "if you go below your refresh you become an npc" rule and have it be something more then a thinly veiled play balance issue.

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