The Dresden Files > DFRPG

Why and Can

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luminos:
I really doubt you can use the modular abilities if you don't have the ability to shift into an appropriate form.

Deadmanwalking:
Why not? It seems an appropriate representation of someone using magcal energy to "jack themselves up" Shadowrun Adept style, and can probably be used for other, similar, things as well.

Barodahn:

--- Quote from: luminos on April 23, 2010, 05:15:37 AM ---I really doubt you can use the modular abilities if you don't have the ability to shift into an appropriate form.

--- End quote ---

I kinda agree, kinda don't.  Depends how you think of it.  Some things (wings perhaps, claws?) yes, but if it is the ability to adjust you physical form, what about adjusting you muscles to be stronger one time, or faster another, make your skin tougher? Etc... I can see something like that being possible without changing your entire form, hence my asking of the question.  Just trying to clarify exactly what was intended by the ability.

And if you can't take it without any other shape shifting abilities, perhaps that that should be more explicitly stated?

void:
I think this is going to be one of those "You need to talk with your group and GM in particular" issues. There are some ways of justifying modular abilities without full shapeshifting, but that's going to put some limits on what you can do, and everyone needs to have a pretty good idea of what you're after, to avoid mid-session "Wait, you're WHAT?" record scratches.

iago:
I can see someone coming up with a character concept that explained modular abilities (and other such powers) via a "I willingly get possessed by a creature that confers me X" without that actually resulting in a shapechange of the body.

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