The Dresden Files > DFRPG
Why and Can
valantinius:
accually in the game I'm about to run this is is the thought I used for stating up kincade.
sion of power. with the ability to stat himself out to whatever the situation demands.
scary as hell to face when you think about it. your never fighting the same guy twice.
neko128:
Just to throw out a non-shapeshifting example, how about a Yogi or similar meditation-based "psychic"? The equivalent of a Shadowrun Physical Adept. He has a certain amount of... "Focus", or "Mental Strength", which he can focus each day by meditating with the sunrise. But depending on exactly how he spends his time meditating and what he focuses on, it manifests different. Today, he's super-strong, tomorrow he's super-fast...
Or an "elemental self-infuser". He can hold only so much raw elemental power, but he can use that power to infuse different aspects of his physical abilities. Wind = Speed, Earth = Toughness, Fire = Strength, Water = Recovery. Water could also be Aquatic, Fire could also be Breath Weapon, Air could also be "wings" (in a non-literal sense). Maybe throw in the catch that "Marked by Power" is required whenever you have any power infused, because, well, you're friggin' filling up your soul with raw elemental might. Oh, and the other catch would be you're vulnerable to opposed elements.
paul_Harkonen:
A thought about Modular abilities in conjunction with True Shapeshifting.
I take modular abilities at 9 refresh, giving me 7 points to play with. At the start of a scene I buy True Shapeshifting along with inhuman toughness (just because) with those points. I then use True Shapeshifting to re-arrange my skills, for example, giving myself Weapons and endurance at superb (the rest doesn't matter). I then change my abilities to give myself inhuman stregnth, speed and toughness. What happens to my skills? When I drop true shapeshifting do I turn back into my normal form, or do I stay in my altered form?
One option for dealing with this seems to make modular abilities incredibly powerful (and maybe a fix is to say, you can't take shapeshifting as a modular ability) The other seems to dramatically weaken modular abilities (still a nasty power) as it limits your ability to change your skills to match up with your changing focus and powers.
neko128:
--- Quote from: paul_Harkonen on April 29, 2010, 07:14:41 PM ---I take modular abilities at 9 refresh, giving me 7 points to play with. At the start of a scene I buy True Shapeshifting along with inhuman toughness (just because) with those points.
--- End quote ---
Well, if you follow the definition of Modular Abilities in the book, this is arguably illegal; True Shapeshifting is a Shapeshifting power, while Modular Abilities lets you buy abilities "focusing on" Creature Features, Minor Abilities, Speed, Strength, and Toughness. As a GM, I'd just outlaw it.
Deadmanwalking:
--- Quote from: paul_Harkonen on April 29, 2010, 07:14:41 PM ---A thought about Modular abilities in conjunction with True Shapeshifting.
I take modular abilities at 9 refresh, giving me 7 points to play with. At the start of a scene I buy True Shapeshifting along with inhuman toughness (just because) with those points. I then use True Shapeshifting to re-arrange my skills, for example, giving myself Weapons and endurance at superb (the rest doesn't matter). I then change my abilities to give myself inhuman stregnth, speed and toughness. What happens to my skills? When I drop true shapeshifting do I turn back into my normal form, or do I stay in my altered form?
--- End quote ---
Your skills drop back to your normal rating as you now lack the power to adjust them. Also, as mentioned, you can't do that. Re-read Modular Abilities, it only grants powers from specific categories (Creature Features, Strength, Speed, Toughness, and certain Minor Abilities).
--- Quote from: paul_Harkonen on April 29, 2010, 07:14:41 PM ---One option for dealing with this seems to make modular abilities incredibly powerful (and maybe a fix is to say, you can't take shapeshifting as a modular ability) The other seems to dramatically weaken modular abilities (still a nasty power) as it limits your ability to change your skills to match up with your changing focus and powers.
--- End quote ---
That's why the real hardcore shapeshifters buy True Shapeshifting AND Modular Abilities. It's a bit expensive for a starting PC, but it's the way the really dangerous ones do it.
With just Modular Abilities, yeah, you're limited by your skill choices, but hell a single high combat skill and you can make use of most of them. They're a fairly direct and limited selection, honestly.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version