The Dresden Files > DFRPG
Stats for a taser?
KnightFerrous:
Consequence: "Don't taze me bro!"
Mal_Luck:
I've been reading X-Men too much, Weapon:X threw me off. I thought it meant un-statable/no damage/something thereof. Or "oh god, oh god, Wolverine is killing me!"
So would the taser be Weapon:0? It doesn't actually do damage...
I'll write these aspects down ;D
KnightFerrous:
--- Quote from: Mal_Luck on April 22, 2010, 08:32:53 PM ---So would the taser be Weapon:0? It doesn't actually do damage...
--- End quote ---
it doesn't do damage but it does cause stress which is the important thing. i'd say a weapon:2 armor counts double. with a note saying that after the scene all stress is cleared from it no matter how severe.
Mal_Luck:
Police issue X26 Taser - Weapon:2, armor counts double against. All stress caused by this weapon is cleared after the scene, no matter how severe.
Correct? Something seems off...
EDIT: I feel like it should hinder their ability to move or attack or stay focused during after they get tazed, but I'm not sure hot to describe that...
iago:
--- Quote from: Mal_Luck on April 22, 2010, 11:35:15 PM --- Police issue X26 Taser - Weapon:2, armor counts double against. All stress caused by this weapon is cleared after the scene, no matter how severe.
--- End quote ---
Consequences, not stress. Stress clears after the scene anyway.
EDIT: That said I like the idea of "doesn't inflict consequences at all, just inflicts stress" in a way, as running out of stress boxes *does* leave you vulnerable. So maybe if that's your implementation, if you score a hit that would go off the end of the track, it lands on the highest available box that's on the track. But that said, I'm not 100% sure this idea would play well at the table. You'd need to test it.
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