The Dresden Files > DFRPG
Evocation: Control is better than Power
JustinS:
--- Quote from: Knave on April 20, 2010, 02:01:51 PM ---If it really bugs you, you could house rule that any evocation that is successfully controlled and uses Power -2 or less doesn't generate stress, provided you still have stress boxes available on your track.
Up side -> more minor spells, and your casters keep going for a bit longer.
Down side -> it's a bit fiddly
--- End quote ---
I was thinking of letting spin on a control roll (success by 3) be used to reduce stress by 1 instead of applying a bonus to future actions. If you are willing to do a rote of -3 what you can normally control, you can toss around piddly spells for a long time...
SaintAndSinner:
--- Quote from: JustinS on April 21, 2010, 01:01:14 AM ---I was thinking of letting spin on a control roll (success by 3) be used to reduce stress by 1 instead of applying a bonus to future actions. If you are willing to do a rote of -3 what you can normally control, you can toss around piddly spells for a long time...
--- End quote ---
Nice! I really like that idea. Thanks ;D
JustinS:
--- Quote from: SaintAndSinner on April 21, 2010, 01:07:44 AM ---Nice! I really like that idea. Thanks ;D
--- End quote ---
It takes advantage of the existing spin idea, and makes it so really, most of the time, if you are not willing to put your own energy in, you may as well just use a gun.
Deadmanwalking:
--- Quote from: Victim on April 20, 2010, 10:25:26 PM ---Yes. Excellent point.
Fortunately, the game offers a way to vary your power vs control settings differently for attacks versus defenses: Focus items. A caster can still favor control on attack spells by taking a Blasting Rod (or equivalent) loaded with control bonuses (instead of power or an even split), and then bolster his shield with a defensive power focus item. So you can get the benefits of both approaches.
--- End quote ---
True, though your Maneuvers will be less than spectacular, since (like Blocks) they require shifts of Power to be effective.
iago:
Nice idea with using spin! Spin is nice as a *tweak* as opposed to a vigorous change -- if it only ever reduces the spellcasting stress by 1, then it's a modest discount on high-power spells and a good way to cover "so low power i don't break a sweat" evocations at the lower end of power, as you note. Clever.
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