The Dresden Files > DFRPG
Some Guidelines for Thaumaturgical Shapeshifting?
Korwin:
--- Quote from: iago on April 18, 2010, 06:04:19 PM ---There's no simulation of bonuses (beyond what an Armor or a Weapon rating amounts to). Instead, you simulate the end effect: the effective rating of the rolled skill result. Because spells determine what the effect is, and then make it happen, rather than saying "I have an ability rating of Great, now let's roll to see what the level of the effect is".
So if you want to, say, simulate Inhuman Strength for lifting a heavy object (+2 to Might), really what you're looking to simulate is, say, a Fantastic (+6) result on a Might roll: i.e., spell power of 6.
--- End quote ---
Hmm, I need much more System Mastery....
Moriden:
Iago
Okay that works, its just very different from any system Ive ever used before. thank you for taking the time to walk me through it.
Korwin
Take a look at this thread
--- Quote ---http://www.jimbutcheronline.com/bb/index.php/topic,16887.0.html
--- End quote ---
{found it when my fiance insisted that i send her a link to every thread on this topic on the boards] and LCDarkwood's response. I think between that precedent and Iagos block method above we can do the rest of the math ourselves. other then maybe healing stuff...
iago:
--- Quote from: Korwin on April 18, 2010, 06:06:04 PM ---How much shifts would those powers be worth?
--- End quote ---
You're, again, looking at a powers list, not a list of effects. How much does each effect amount to in terms of the *result* it produces? That's the number of shifts. Lots of this stuff falls under the logic of simple actions.
Let's talk gaseous form: what are you using it for?
From one perspective, we're just talking Harry's escape potion -- something that allowed him to move a couple zones and through normally very difficult or impossible to pass barriers. In that case it's a movement effect with a certain number of shifts in value. (By its nature, maybe a little arbitrary. Four shifts of "sprint" that operate under special circumstances -- passing through small openings as if they're low or no barrier, because remember, magic makes impossible things possible -- might do the trick. Maybe a little more. Maybe a little less. What's your GM say?)
Are we talking about using it to make it harder to harm you, with weapons passing through you? Well, maybe that's a block or an armor effect.
And so on.
You want all of them, all together, well then you're probably talking about a much higher complexity spell.
You're talking about wanting to do it *a lot*, at the drop of a hat, without having to cast a spell each time? ... You're probably talking about spending some refresh on that bad boy, because it's a *power*.
Korwin:
--- Quote ---Maybe a little more. Maybe a little less. What's your GM say?
--- End quote ---
Since I fear I am the GM... At the Moment: "No clue."
--- Quote from: Moriden on April 18, 2010, 06:21:54 PM ---Take a look at this thread {found it when my fiance insisted that i send her a link to every thread on this topic on the boards] and LCDarkwood's response. I think between that precedent and Iagos block method above we can do the rest of the math ourselves. other then maybe healing stuff...
--- End quote ---
Yeah, I need definitly a cheat-sheet.
For what effects are in the powers and how much are those effects worth in shifts.
I'll reread both threads tomorrow. Hope my head is clearer by then.
Biff Dyskolos:
--- Quote from: Korwin on April 18, 2010, 06:06:04 PM ---How much shifts would those powers be worth?
--- End quote ---
As a rule of thumb, I would say a power costs 2 shifts per refresh cost. So, Aquatic 2 shifts, Hulking Size 4 shifts, Physical Immunity 16 shifts. Also, your Thaumaturgical shapeshifting seems to be trying to duplicate the Modular Abilities power (which has a 2 refresh surcharge) to I would also start with a base 4 shift complexity and then add the cost of the other stuff onto that.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version