The Dresden Files > DFRPG

Some of my character Ideas

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luminos:
I've come up with some interesting character ideas that don't completely fit inside the templates, and figured I'd make character sheets for some of them and post them here.  This is my first one, a cross up between a True Believer and a Wizard. 

Name:  Claude Wellson

High Concept Aspect:  True Templar on a Crusade
The True Templar is a secret society whose organization is descended from the original Knights Templar.  Their mission is to root enemies of the Christian faith that have infiltrated Christian institutions, be they supernatural or mortal.  Claude's specific charge is to discover and defeat the evil cult of false templars that seek to use the faith others to help them conquer the world.

Trouble Aspect:  Called to walk a lonely road.
His mission is of a nature that makes it impossible for him to form lasting, meaningful connections with other people.  Because he must keep his true purpose a secret, he is often forced to stay aloof from society.

Other Aspects:  Justice must be dealt, Looking for a silver lining, Too clever by half, Honesty or Silence, Mentored by the Venerable Timon van der Venne.

Skills: +35 (Submerged)
Superb (+5):   Conviction
Great (+4):     Weapons, Investigation, Empathy
Good (+3):      Lore, Discipline, Athletics
Fair (+2):        Scholarship, Alertness, Intimidation
Average (+1):  Presence, Endurance, Contacting
Languages: English, Ancient Greek, Latin, four more undefined at this point (one of which can be obscure or dead)

Stunts:
Blessed Words:  Can use Conviction to perform blocks in physical conflict
Linguist:  Knows four additional languages

Powers:
Guide my Hand         [-1]
Evocation               [-3]
Ritual                     [-2]
Wizard's Constitution [+0]

Starting Refresh: 10
Adjusted Refresh: 2

Magic:  The 'elements' of Claude's evocation are based on the four cardinal virtues, plus a fifth element that represents all three theological virtues.  To cast a spell in a certain element, he has to completely understand the spell as an application of that virtue.  So, to create a veil, he'd probably use prudence, to make supernatural armor he'd use fortitude, to make an aggressive spell, he might use justice, and so on.


Evocation: Prudence, Justice, and Theology  Specialization:  Control in Justice
Ritual:  Wards
Rotes:  Final Judgement (Justice):  Weapon:5  Claude creates a spectral sword and sends it straight at the foe to be struck down.
                                                requires the Templar sword sheathe focus item to cast.
           Light of Faith (Theology):   5 shift maneuver to produce an intense burst of sunlight, placing an aspect on the scene
                                               for two exchanges.  Requires Crucifix focus item to cast
           Weight of Guilt (Justice):   5 shift maneuver to place a 'pinned' aspect on a target.  requires Templar sword sheathe focus
                                                item to cast
           (note: Claude casts his magic in ancient Hebrew, but I couldn't be bothered to come up with translations for the spells)       

Focus Items:  Templar sword sheathe:  +1 to offensive control for Justice
                   Crucifix:                       +2 to defensive control for Theology, can only be used for Light of Faith rote
                    Prayer Beads:              +2 to complexity of wards

Claude's high Conviction score combined with all of his Conviction focused abilities is going to completely ruin someones day.  He can toss around several powerful spells before needing to switch to weapons, make blocks with conviction, and can use his conviction to replace another skill just by paying a fate point.

MFeeney:
Rather like that; really like the idea

SoulCatcher78:
I'd go with Aramaic for the dead language.  Gives him a feeling of being a scholar as well as a soldier.

KOFFEYKID:
I had a similar idea, only using a crafting specialist wizard who has access to Soulfire (Its supposed to be awesome for Creation, and so Ive ruled that it gives you a +1 to Crafting Strength as well, the item of Power listed gives +1 to Lore for the purpose of Crafting)

Here is what I have so far.

"Cain" Tubal Cain

High Aspect: "Put your Heart and Soul into your Craft"
Trouble: "I Guess God Thinks I'm Abel/Able"
Other Aspects: Shock and Awe, I Carry a Big Sword, A World of White or Black, Modern Day Saint, Avenging Angel

Rank   Skills
(+5)   Lore            
(+4)   Conviction, Discipline, Endurance
(+3)   Weapons, Alertness, Athletics
(+2)   Presence, Intimidate, Stealth
(+1)   Investigation, Contacts, Resources   

Cost   Powers and Stunts
 -3      Thaumaturgy
 -3      Evocation (Spirit, Earth, Fire)
 -1      The Sight
 -0      Soulgaze
 -3      Soulfire
+2      Item of Power (Medallion of Saint Clement)(Discount on Soulfire)
 -1      Refinement (4x Enchanted Item Slots)(Via Item of Power)

Specializations:

+1 Spirit Control
+1 Crafting Strength

Rote Spells:

Sword of the Heavens
This spell uses the power of Soulfire to forge a blade with the Spirit of the caster.
Type: Thaumaturgy, Conjuration
Complexity: 4 Shifts
Duration: One Scene, could be longer (until the Sun rises), but its supposed to be something you call from nothingness not have on you at all times.
Effect: This conjures a blade of pure spirit from the creator's soul. It is made of soulfire, and is thus a very powerful weapon indeed. It satisfies any Catch requiring a Holy source of stress, and it ignores one rank of toughness (From Mythic to Supernatural, from Supernatural to Inhuman, and so on).
Description: Motes of Light gather in a pillar growing out of the casters closed fist, becoming solid and more real. The motes flare a searingly white light, and a chime of metal issues forth from the newly created blade. (I have to say that killing with this should *not* trigger the first law. It merely creates an item, what that Item is used for is up to the wielder, plus, he might need to dispense some holy justice on some warlocks)

The Earth Shall Tremble
The ground begins to shake as Cain walks towards his enemies.
Type: Earth Evocation
Power: 4 Shifts
Duration: 2 Exchanges
Effect: The ground shakes at the rising of Cain's anger, this gives him a +3 Bonus to Intimidate for 2 Exchanges.

Plus Others I haven't thought of yet.

Enchanted Items: (12 Slots Open)

Circlet of Hyper-Awareness (+6 Block, 4 Uses, 2 Slots)
Lorica of Peace (Mundane Armor: 2, +3 more Armor, 4 Uses, 3 Slots) 
Cloak of Feathers (4 Strength Veil, 4 Exchanges, 3 Uses, 2 Slots. 6 Strength Escape, 4 Uses, 2 Slots.)
Liquid Courage (Stimulant Potion, 4 Uses, 1 Slot)
Healing Salve (Based off of Reiki Healing Spell, 2 Uses, 2 Slots)

Deadmanwalking:
Five things about Cain (though I find the concept cool):

1. He has 10 Refresh worth of stuff...which makes him an NPC. I'd skip a level of Refinement.

2. Specializations don't need to specify Offensive or Defensive, just whether they're Power or Control.

3. If I were you I'd take something in the way of Focus Items, hell, with just a single ring granting +1 each Offensive and Defensive Power you're alot more powergul mystically.

4. How do you come up with 12 free slots? IYou should have 16 total ( though it would be 12 total if you drop a level of Refinement, as mentioned above).

5. The Lorica of Peace...doesn't quite work. For several reasons, including armor not stacking and Armor 4 requiring a level 8 effect...which you can't get with 4 slots. Also it's redundant with the circlet since all magical blocks (including from items) can be used as either a block or armor. Combine the two and it'll be alot cheaper and simpler.

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