The Dresden Files > DFRPG
Tips on Playing a High Lore Spell Caster
Deadmanwalking:
--- Quote from: iago on April 15, 2010, 10:20:09 PM ---Good frickin' god, he's a tank.
--- End quote ---
Yeah, I built a Warden with those stats as well (though I haven't gotten to play him yet). His other Great skill was Weapons. Submerged level Wizards who focus on it are terrifying.
Vash the white:
--- Quote from: iago on April 15, 2010, 10:20:09 PM ---Good frickin' god, he's a tank.
--- End quote ---
lol, yep he is, *tear drop* im so proud
--- Quote from: Deadmanwalking on April 15, 2010, 10:23:17 PM ---Yeah, I built a Warden with those stats as well (though I haven't gotten to play him yet). His other Great skill was Weapons. Submerged level Wizards who focus on it are terrifying.
--- End quote ---
i may self say that any wizards are terrifying. but as you say the ones one who focus on it are even more terrifying, their almost as bad to piss off as a powerful fey
iago:
Yep. And most of them are the experienced Wardens. There's a reason Harry, for all his power, was impressed when they went to town in Dead Beat.
Vash the white:
wardens, wizards with swords, now that is just bad azz. and to add to a show of their power, they impress HARRY, sure he wasnt ungodly powerful in that book, but , like you said, he was still a force to be reckoned with, i think most would be impressed if it impressed them. I myself am a fan of luccio, she gets put in a another body, and still decides to carry on being a warden, i call that dedication.
Ard3:
Might be slightly offtopic, but what I came up while thinking high lore & low conviction warden was using high power items instead of evocations in combat.
Lets say Conviction +2, Discipline +4, Lore +4 and thaumaturgy specialisation crafting strenght. 4 focus slots from evo & thaum. Use 1 to thaumaturgy focus crafting strenght +1. Effective Lore of +6 for crafting strenght. Now the item:
Gravity Hammer
Base item is BIG twohanded hammer, Weapon: 3 by itself.
Enchanted effects:
Weapon: 4 zone wide attack 3/session. Discipline to aim, Endurance to resist.
Block strenght +7 5/session.
Total 6 slots.
Breakdown:
Crafting str +6 divided to weapon: 4 attack and 2 shifts to effect entire zone 1/session. 1 slot.
Shield +6, 1/session. 1 slot
Shield str +1. 1 slot
2 more uses to weapon. 1 slot.
4 more uses for shield. 2 slots.
Discipline to aim because it is spell.
Endurance to resist because it is area effect, so no block/parry (Fists or Weapons) nor dodge (Athletics).
Upgraded shield strenght so that you wont hurt yourself so easily.
Can attack enemies with up to Fantastic(+6) zone wide Weapon: 4 and not take any damage yourself because shield blocks it.
Can attack with normal attack when allies in same zone.
More uses of shield so you can use it couple time and still attack safely.
Just be careful when rolling Discipline, +3 or higher and it hurts. A lot.
When using, remember to shout "It's Clobbering time!", "Hammer time!" or something similar. Just because you can.
My first enchanted item, so if I made a mistake, please do tell.
What do you think?
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