The Dresden Files > DFRPG

Tips on Playing a High Lore Spell Caster

(1/5) > >>

Rygar:
So, Im looking at getting into this game over the summer with a few friends.  Im just wondering what sorts of things a High (Superb) Lore spell caster would be good at?  It seems like you would get more direct mileage out of having a higher stat in Conviction or Discipline.  I just want to pick everyones brains for both mechanical effects and role playing ideas.

My current character concept is rather rough.  We're playing at Submerged.  Right now I basically have a few aspects in mind and my High Concept (Warden of the White Council) and a few other things, like a desire to play up having a high Lore (thinking something like Knowledge is Power for an aspect). 

So, looking for mechanical effects that having a high lore is good for, and a few random roleplaying ideas. 


(I did see the Enchanted Item patch and wow that does help.)

Deadmanwalking:
In terms of Evocation...you'd honestly be better off with Conviction or Discipline. That's just the way it works.


That said, Lore does indeed have it's advantages:

1. Items: As you mention, Enchanted Items are powerful and cool with high Lore.

2. Rotes: You get a number of Rotes equal to your Lore, having a wide variety of nearly risk-free magical effects is nothing to sneeze at.

3. Research: With the ability to make Assessments and Declarations, that can easily be used on any supernatural being you like, knowledge really is power if used correctly.

4. Thaumaturgy: The last and most important facet. Lore covers the base complexity of Thaumaturgy you can do on the fly...and reduces the prep time and effort for even the most ridiculously large spell. It can also easily be used as a skill to add Aspects to the spell. Lore is the skill for being the scariest Thaumaturge anyone has ever seen.

iago:
5. Perception: Don't underestimate the benefit of Lore = Supernatural Alertness.  This guy's going to be *plugged in*.  When he says "I've got a bad feeling about this", you *listen*.

Vash the white:
Yeah im making in character somewhat the same at one point or another. he has a high lore(suberb)conviction(suberb) and disipline(great) i always thought a high lore would be the funnest, because you would be the one in the know, and i think a lot of people underestimate thaumaturgy(or at least some do), because sure you cant just blow somting up as well as the next wizard, but you can sommon one Powerful being to do it for you, or you could do a wealth of comlex spells. that kind of magic always apealed to me more.
also you could be the bob like character of the group, now that would be just fun

iago:
Good frickin' god, he's a tank.

Navigation

[0] Message Index

[#] Next page

Go to full version