The Dresden Files > DFRPG

Magical Manuevers

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Biff Dyskolos:
I think the question here is how do you create a rote that places and aspect on the target when you can't know in advance what your targets defencive skill will be? You can't change the rote on the fly and if you only put 3 shifts into it then it just won't work on a target that has a Great or better defence.

It seems to me as though the rule give your target two defences. First you have to put in a number of shifts base on their defence or a minimum of 3 shift. Then you have to make a discipline roll to control and target the spell.

Even if you did put 5 shifts into your rote to match a Superb defence. They still get to make a defencive roll against your discipline roll. It's double dipping!

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