Author Topic: Dresden Files MUSH  (Read 38889 times)

Offline CBeilby

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Re: Dresden Files MUSH
« Reply #15 on: January 29, 2007, 06:39:49 PM »
Hi, Minion.  I don't know if you're out there or still working on this project, but Fred pointed me to this thread.  I just wanted to let you know I'm doing the same thing, my game set in San Fransisco.  I was hoping you might want to partner up on this, and we develop the two games as sister games, perhaps.

Offline Northcott

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Re: Dresden Files MUSH
« Reply #16 on: January 30, 2007, 03:23:57 AM »
Awesome.  Just awesome. :) 

I've long held that FATE makes an ideal system for MU's given the co-operative story-focused nature of it.  I'd love to see both these games really fly.

Edit: Now I'm waiting to hear of the small town, Twin Peaks/Northern Exposures, freak-magnet MU set in the Dresdenverse. ;)
« Last Edit: January 30, 2007, 03:31:05 AM by Northcott »

Offline CBeilby

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Re: Dresden Files MUSH
« Reply #17 on: February 01, 2007, 07:00:31 PM »
Hey all. 

City of the Mists is looking for  a Builder/Descer, but there's a special requirement.  To be considered, the applicant must be familiar not only with the Dresden Files, but also with the San Francisco bay area, with local residents being preferred.

We're also looking for a coder familiar with TinyMUX, and willing to help train coders.  Full job specs to follow later.  Minion, if you're out there, maybe we can do this as a joint venture for the two games, use the same code.

Anyone interested, please PM me or email me at cityofthemists@gmail.com.

Thanks.

Offline Northcott

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Re: Dresden Files MUSH
« Reply #18 on: February 20, 2007, 06:51:35 PM »
Out of curiosity, has anybody considered setting such an MU in a small town (population of just a few thousand)?  To my way of thinking, small towns with a high traffic volume have always seemed the ideal for this kind of thing.

  • Easier to build in an MU environment -- in terms of capturing a detailed feel for the whole place, and making it feel more 'real'
  • MU politics tend to be like small towns anyway -- everybody knows everybody else's business, gossip runs rampant, etc.
  • It strips away having to contrive reasons to RP/meet other PCs (see above)
  • In a place with a decent tourist draw you've got enough population flux to allow for the more predatory supernaturals to go unnoticed, if you want them fitted in
  • Ease of navigation -- you can capture the feel of the place, accurately, with fewer rooms. A smaller grid makes for easier navigation, and more publicly active players.

Just some thoughts off the top of my head.

Offline Mickey Finn

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Re: Dresden Files MUSH
« Reply #19 on: February 20, 2007, 07:53:56 PM »
CB, I don't know jack about San Francisco, but if you need plot/character/npc developers, yell. RL is kicking my ass right now, but by the time you need folks, I may be available to help.

(Minion, same offer is still open)

I have years of experience with this on MUSHes (Amber, Masq, Elysium, Star Wars, Cajun Nights, Castle Falkenstein: Paris, etc, etc), and work best when working with others, tossing ideas back & forth.
We are not nouns. We are VERBS. -Stephen Fry
The Universe is made of stories, not of atoms. -Muriel Rukeyser

Podcast: http://thegentlemennerds.com/

Wormwood Mysteries:
"All The Pretty Little Horses" http://www.amazon.com/dp/B00W8FE3FS 
"Sign of the Times" http://tinyurl.com/DirtyMagick

Offline CBeilby

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Re: Dresden Files MUSH
« Reply #20 on: February 20, 2007, 10:15:48 PM »
CB, I don't know jack about San Francisco, but if you need plot/character/npc developers, yell. RL is kicking my ass right now, but by the time you need folks, I may be available to help.

(Minion, same offer is still open)

I have years of experience with this on MUSHes (Amber, Masq, Elysium, Star Wars, Cajun Nights, Castle Falkenstein: Paris, etc, etc), and work best when working with others, tossing ideas back & forth.

Mick, you're more than welcome to come in and help us out with story stuff.  We'd love to have you. 

Offline Kiriath

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Re: Dresden Files MUSH
« Reply #21 on: February 20, 2007, 10:18:26 PM »
Banyan Tree MUX. http://oz.mushpark.com/

There's also Battlestar Pacifica, sort of kind of.

I play on a multitheme MU currently and it's frustrating on occasion. Smaller scales look really intriguing. :D

(City on the Mists? What's the address?... :)
« Last Edit: February 20, 2007, 10:20:44 PM by Kiriath »
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Offline CBeilby

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Re: Dresden Files MUSH
« Reply #22 on: March 11, 2007, 12:09:24 AM »
(City on the Mists? What's the address?... :)

cityofthemists.mudmagic.com port 3300, but we're still in the construction/coding stages, so closed to non-admin login at the moment.
« Last Edit: May 19, 2007, 02:44:06 AM by CBeilby »

Offline Claire

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Re: Dresden Files MUSH
« Reply #23 on: March 11, 2007, 01:21:06 AM »
This sounds so cool!  I can't wait to see what you guys (or gals) come up with.  And if there's any need for help with story lines, I'm your girl!  Just let me know!

Offline CBeilby

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Re: Dresden Files MUSH
« Reply #24 on: March 11, 2007, 01:35:27 AM »
*laughs* I love all these offers of storyline help.  Yes, I'll let people know when the time comes.

Offline Rechan

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Re: Dresden Files MUSH
« Reply #25 on: March 11, 2007, 08:38:40 AM »
Hey Minion, how cometh SemiAutomagic? The building/coding I mean.

Will the Mush be primarily 'you have a storyteller and some players', or can playeres have their own plots?

If it's the former, would the storyteller work with the players so that they have little pieces of their background woven into the story when it comes to light it's a shocker?

Offline Mickey Finn

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Re: Dresden Files MUSH
« Reply #26 on: March 11, 2007, 02:45:13 PM »
I can't actually speak for either of them, but most MUSHes welcome player made plots. Some exclusively use them, some mix them with staff-made plots, but few discourage the players from plotting ;)
We are not nouns. We are VERBS. -Stephen Fry
The Universe is made of stories, not of atoms. -Muriel Rukeyser

Podcast: http://thegentlemennerds.com/

Wormwood Mysteries:
"All The Pretty Little Horses" http://www.amazon.com/dp/B00W8FE3FS 
"Sign of the Times" http://tinyurl.com/DirtyMagick

Offline CBeilby

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Re: Dresden Files MUSH
« Reply #27 on: March 11, 2007, 03:04:31 PM »
I know we definitely will be welcoming them on City of the Mists

Offline Rechan

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Re: Dresden Files MUSH
« Reply #28 on: March 11, 2007, 11:00:12 PM »
So when a player makes a plot, do they instigate it themselves, or coordinate overly with the GM?

Offline CBeilby

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Re: Dresden Files MUSH
« Reply #29 on: March 11, 2007, 11:05:56 PM »
I'm planning on providing them with GM Tools, and allowing them to run the game, although major plots may require approval by the staff.