The Dresden Files > DFRPG
Evocation, Shifts, and Persistence
SoulCatcher78:
Here's another similar question about evocation/blocks/shifts.
On the subject of interesting things you can do with spirit evocation involving light and force that would simulate "normal" events:
(Attack)Flashbang rote (ala Dazzler) to stun opponents. Having this go wrong would make for a bad day for the heroes.
(Block)Turning out all the lights with a little Peruvian Instant Darkness Powder (never turn down a good idea).
(Block)Veil the escape route (if the thing chasing you doesn't know that there's an access ladder it can climb, it has to find a different way)...not sure if this will start to get into illusion effects but the bending of light does tend to lean that way and bumps up against Glamours quite a bit.
(Manuever)Shield the ground from you (use an anagled shield to decrease your rate of descent if you get chased off of a building).
LCDarkwood:
--- Quote from: SoulCatcher78 on April 13, 2010, 03:22:37 PM ---Here's another similar question about evocation/blocks/shifts.
--- End quote ---
I'm not wading into a 32-page thread, but I'll reply to this here:
I'm not precisely certain how you want to express the effects of the blinding, so I can't comment on your specific numbers. Can you help me out? I will say this, though: your effect strength isn't variable based on your control roll - you have to call up the shifts of power first, and then attempt to control them.
So in your second example, it wouldn't be "I rolled X, so I can do Y". It'd be, "I want to do X, which is Y shifts total, now let's see if I can roll that and get everything I want."
SoulCatcher78:
--- Quote from: LCDarkwood on April 13, 2010, 03:39:07 PM ---I'm not wading into a 32-page thread, but I'll reply to this here:
I'm not precisely certain how you want to express the effects of the blinding, so I can't comment on your specific numbers. Can you help me out? I will say this, though: your effect strength isn't variable based on your control roll - you have to call up the shifts of power first, and then attempt to control them.
So in your second example, it wouldn't be "I rolled X, so I can do Y". It'd be, "I want to do X, which is Y shifts total, now let's see if I can roll that and get everything I want."
--- End quote ---
I think I understand it after working through the steps on pg YS250
1. Element: Spirit
2. What are you doing: Block
3. Power level: PC has Fair Conviction with a single focus (+1) so we are going to use Good (3)
4. Discipline roll: Discipline roll is equal to the amount of power required (good 3)
5. Determine success or failure based on discipline roll and apply feedback/fallout as necessary
For example 2 I would have to increase the amount of power required to 6 (and getting some hella stress since I can only cover "good" power...ouch moderate consequence here I come).
I am still going with the assumption that the shifts on the discipline roll prolong the effect?
iago:
--- Quote from: SoulCatcher78 on April 13, 2010, 04:01:37 PM ---I am still going with the assumption that the shifts on the discipline roll prolong the effect?
--- End quote ---
Well, as written, no.
You could get a Good effect that lasts 1 exchange (3 strength); a Fair effect that lasts 2 exchanges (2 for the Fair, +1 for the +1 exchange of persistence); etc.
Archmage_Cowl:
sorry to just pop in here but i was actually personally going to set it as soul fire can create attacks that last for multiple rounds. Basicly if i read it right in sponsored magic it says that it can invoke an aspect for one point of debt to your sponsor well i was thinkin about makin that work with soulfire normally but one of the bonus's it can do is extend the length of the attack a round or two. To keep it from gettin OP i figured the caster would still have to spend his round controlling the spell(roll discipline to hit like a rote) but otherwise it wouldnt be necassary to draw up the energy again.
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