The Dresden Files > DFRPG
Veils - Duration
JosephKell:
There has to be some restriction for Thaumaturgy Veils that I am not seeing.
Right now it looks like this:
-Really easy. Strength 3 veils are pretty awesome (I mean most things have Alertness of 1 or 2).
-Little (if any) Mental Stress.
-Defaults to lasting until sunrise.
There is no mention of requiring it to be stationary. Although I imagine if you do expansions to include zones it would become such.
But as is, a small and "weak" veil could be done in one exchange. Even if you use a movement supplement action (which isn't required if you stay in a single zone) and take a -1, it is still easy generally.
LCDarkwood:
--- Quote from: JosephKell on April 13, 2010, 12:21:57 AM ---There has to be some restriction for Thaumaturgy Veils that I am not seeing.
--- End quote ---
Not really, dude. I mean, the other side of it is this: do you realize how easy it is, with fate points, to just decide that you succeed at a roll?
So, let the caster have their veil until next sunrise. Whatever. It's a simple spell.
Deadmanwalking:
--- Quote from: Deadmanwalking on April 12, 2010, 10:51:06 PM ---Yeah, it's Thaumaturgy...but you've got Ritual focused on Veils, so that'll work.
Though upon consideration, you might want some items to boost your Ritual Veiling. A point of Refinement could give you an item with +2 Complexity for Veils, which'd take two exchanges to set up...but ony two, and would be of Great Quality. Huh, I hadn't even thought of that before.
So you could throw up a Good quick veil with two shifts put towards duration, and then a Great Thaumaturgical veil in those two exchanges.
--- End quote ---
Or we could go by this:
http://www.jimbutcheronline.com/bb/index.php/topic,17089.0.html
In which case you don't need to bother, though you might still want to as Thaumaturgy veils still last alot longer.
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