The Dresden Files > DFRPG

Pure Mortals

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Archmage_Cowl:
my friend's hero is marcone so she is playing a pure mortal stylized from him and its quite an impressive set up. She on average has at least twice usually more like three times as many fate points as everyone else. so she can totally lay the smack down when nessacary.

void:
In my group, we're looking to have one pure mortal. High Concept: Stunt Driver Extraordinaire. Trouble: "I'm better than that. Just watch."
We're still doing some research and whatnot, so we haven't really pinned down characters fully, but it's a really fun set of concepts in our initial brainstorming.

LCDarkwood:
I admit, the campaign that mainly interests me right now is an all Pure Mortal, Feet in the Water game.

Like The X-Files with no alien conspiracy.

Hawt.

Vash the white:
im proabaly going to make a pure mortal cop, but like chris redfield status  :). im either going to play him, the high lore wizard, or the rebellious white court vampire. ill proabably play the pure mortal in my first game, seeing as it will be my first game for dfrpg, and i have not read all the rules.

Kelvor:
I worked on a Pure Mortal last night that I ran in my D20 Dresden game before the official rpg came out. The next game I run is going to continue this campaign with FATE, and we're playing at Submerged.
Mallory Stern, a Special Investigations cop in my fictional city of Vilnoctum, kicked into the department for her drinking problems and chronic disrespect.
High Concept: Black Cat Gunslinger
Trouble: Functioning Alcoholic
Aspects: "My Name says it all. Stern."; Predator's Eyes; "Quiet! You hear something?"; Respect no Authority but her Own; Always Armed
Took all my stunts directly from the RPG, except one.
Stunts: Acrobat; No Pain, No Gain; Martial Artist; Step Into the Blow; Fast Reload; Target-Rich Environment, Two-Gun Jane.
Two Gun Jane is basically Off Hand Weapon Training, but for guns.
Skills: I went with more of the skill column, rather than pyramid, with Athletics, Guns, and Fists at Great (+4).

I admit the character's very combat focused, but that reflects the original play style of the character in my other system.

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