The Dresden Files > DFRPG

Building a Vorpal Sword

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Deadmanwalking:
Uh...that's just you dude. Nobody is screwed over for having a cool (-1 Refresh!) magic item at any game I play in. If they were, I'd walk.

And I did explain how I'd make it an Item of Power. Or did you have more specific powers in mind?

Lanodantheon:

--- Quote from: Kincaid on April 11, 2010, 09:11:43 PM ---I would say make it cold iron and give it wordwalker and refinement, like you said earlier, but remeber that most gms would say thats too overpowering(well at least mine would) so give it a curse, or make it like my sword where it has a hunger of some type, and if you use its power a lot, it drains, exactly like a vamps hunger, except, if you lose all the hunger boxes, you lose say 2 mental or social. At least thats what i would do

--- End quote ---

No offense dude, but either you play with really mean GMs or I play with really nice GMs.

I and my friends do not believe this would be overpowering because
1) It can't concealed (It's a BIG sword, probably a Flamberge),
2) I am paying for it in lieu of stunts or other powers, so it's not like it's free on terms of refresh
3) It's an Item of Power so it can be taken away/not available to my character for a scene (Which would give me a Fate point) and knowing my Friends it will probably happen every session...because
4) This item is costing not just an Item of Power refresh, but also 1 if not 2 Aspects to justify it (Sir Alighieri's Sword and/or Jabberwock's Bane) This is a core part of this character in lieu of other things. The sword will also be probably be like the Swords of the Cross in that everyone wants a piece of it.

The assessment of what I had in mind is pretty accurate.

Basically I was thinking an Item of Power with [-1] of basically refinement for 4 enchanted item slots of enhanced Warden's sword and then maybe Worldwalker[-2] like was previously suggested.

Later in the campaign, I might also advance the Sir Alighieri's Sword Aspect to Sir Alighieri's Regalia to take other fun powers in lieu of better spellcasting. But, I'll cross that bridge when I come to it.

But at the end of the day, the purpose of having the Vorpal is that I am interesting in being one of those Warden Pups which Harry describes as still not being old enough to drink and having a Warden's Sword which is currently impossible. AN Item of Power gets me around that and crafting a story around the Jabberwocky makes for a fun back story.

Vash the white:
i agree its flat out awsome, and none taken. my gm just like to make it more challenging, a lot more, all though he offten makes it damn near impossiable, a vorpal sword would be a fun story, and plus its awsome, its the original warden sword, points to you for making it. ;D
i think that you are going to have a fun campaign, and your gm is proabably going to make a bunch of people try to steal it, which will be fun. and i need to tell my gm to lay off all the overpowering stuff  ;)

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