The Dresden Files > DFRPG
The scope of Thematic Thamaturgy
Ihadris:
Hi all,
Just looking for any advice on vetting the scope of a Thaumaturgy Theme. I've re-read the section of the rules several times and I'm struggling with grasping what would be too broard or too narrow for a theme.
Thoughts?
iago:
Do you have a few themes in mind you'd like to run past us? This might work better as a "workshop".
Mal_Luck:
Not my topic but I have an example...
I have a Focused Practitioner Terramancer, would Thematic Terramancy be too broad? In my mind that would mean he could do tracking spells with a electromagnetic theme, wards with an earth/electric theme, and craft items to aid him controlling these Earth Forces. I'm concerned this isn't a theme, just a cheat. But for what I have in mind, it doesn't seem much different than the Photomancy example on page 286.
iago:
Actually that sounds fine to me. I'd want to encourage you to have a nice detailed conversation with your GM about what the limitations of Terramantic Rituals are -- what they *can't* do -- so you'll have a clear picture of what the limitations are on that ability. But otherwise, I dig it... no pun intended.
Mal_Luck:
From glancing through Thaumaturgy types... I can see some obvious thing I could and can't do but one thing interests me. Veils.
Since Veils can bend light to hide things, which light is just part of the electromagnetic spectrum... I could see someone using Earth instead of Spirit to make a Veil
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